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load_datafile(3alleg4) [v7 man page]

load_datafile(3alleg4)						  Allegro manual					    load_datafile(3alleg4)

load_datafile - Loads a datafile into memory. Allegro game programming library. SYNOPSIS
#include <allegro.h> DATAFILE *load_datafile(const char *filename); DESCRIPTION
Loads a datafile into memory in one go. If the datafile has been encrypted, you must first call packfile_password() to set the appropriate key. If the datafile contains truecolor graphics, you must set the video mode or call set_color_conversion() before loading it. Example: /* Load the resources for our game. */ DATAFILE *dat = load_datafile("game.dat"); if (!dat) abort_on_error("Couldn't load sound resources!"); /* Use resources. */ ... /* Destroy them when we don't need them any more. */ unload_datafile(dat); RETURN VALUE
Returns a pointer to the DATAFILE, or NULL on error. Remember to free this DATAFILE later to avoid memory leaks. SEE ALSO
load_datafile_callback(3alleg4), unload_datafile(3alleg4), load_datafile_object(3alleg4), set_color_conversion(3alleg4), fixup_datafile(3alleg4), packfile_password(3alleg4), find_datafile_object(3alleg4), register_datafile_object(3alleg4), excustom(3alleg4), exdata(3alleg4), exexedat(3alleg4), exgui(3alleg4), exsprite(3alleg4), exunicod(3alleg4) Allegro version 4.4.2 load_datafile(3alleg4)

Check Out this Related Man Page

exzbuf(3alleg4) 						  Allegro manual						   exzbuf(3alleg4)

exzbuf - Z-buffered polygons demo. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example exzbuf DESCRIPTION
This program demonstrates how to use Z-buffered polygons and floating point 3D math routines. It also provides a simple way to compute fps (frames per second) using a timer. After selecting a screen resolution through the standard GUI dialog, the example shows two 3D cubes rotating and intersecting each other. Rather than having full polygons incorrectly overlap other polygons due to per-polygon sorting, each pixel is drawn at the correct depth. SEE ALSO
BITMAP(3alleg4), END_OF_FUNCTION(3alleg4), END_OF_MAIN(3alleg4), LOCK_FUNCTION(3alleg4), LOCK_VARIABLE(3alleg4), MATRIX_f(3alleg4), PAL- ETTE(3alleg4), POLYTYPE_GCOL(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), V3D_f(3alleg4), ZBUFFER(3alleg4), allegro_error(3alleg4), allegro_exit(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), apply_matrix_f(3alleg4), bitmap_color_depth(3alleg4), blit(3alleg4), clear_bitmap(3alleg4), clear_zbuffer(3alleg4), create_bitmap(3alleg4), create_zbuffer(3alleg4), desktop_palette(3alleg4), destroy_bitmap(3alleg4), destroy_zbuffer(3alleg4), font(3alleg4), get_transformation_matrix_f(3alleg4), gfx_mode_select_ex(3alleg4), install_int(3alleg4), install_keyboard(3alleg4), install_mouse(3alleg4), install_timer(3alleg4), keypressed(3alleg4), pal- ette_color(3alleg4), persp_project_f(3alleg4), polygon_z_normal_f(3alleg4), quad3d_f(3alleg4), readkey(3alleg4), screen(3alleg4), set_color_depth(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), set_palette_range(3alleg4), set_projection_viewport(3alleg4), set_zbuffer(3alleg4), textprintf_ex(3alleg4), vsync(3alleg4) Allegro version 4.4.2 exzbuf(3alleg4)
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