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SuSE 11.3 - man page for gomoku (suse section 6)

GOMOKU(6)				 BSD Games Manual				GOMOKU(6)

NAME
     gomoku -- game of 5 in a row

SYNOPSIS
     gomoku [-bcdu] [-D debugfile] [inputfile]

DESCRIPTION
     gomoku is a two player game were the object is to get 5 in a row horizontally, vertically or
     diagonally on a 19 by 19 grid.  By convention, black always moves first.  With no arguments,
     gomoku will display a playing board and prompt for moves from the user.  Valid moves are a
     letter for the column and a number for the row of an empty board location.  Entering ``quit"
     or ``resign" will end the game.  You can save the current state of the game by entering
     ``save" and supplying a file name when prompted.  The optional file inputfile can be used to
     restore a saved game.

     The options are:

     -b      This option sets background mode.	Input moves are read from standard input, the
	     computer picks a move, and prints it to standard output.  The first input line
	     should be either ``black" or ``white" to specify whether gomoku has the first move
	     or not respectively.  This option was intended for game tournaments where a referee
	     program handles the board display and pits one program against another.

     -c      Computer versus computer.	gomoku will play a game against itself.  This is mostly
	     used for testing.

     -d      Print debugging information.  Repeating this option more than once yields more
	     detailed information.

     -D debugfile
	     Print the debug information to debugfile instead of to the standard output.

     -u      User versus user.	This is mostly used for testing.

AUTHOR
     Ralph Campbell

ACKNOWLEDGEMENTS
     The board display routines were based on the goref program written by Peter Langston.

BSD					  August 4, 1994				      BSD


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