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SuSE 11.3 - man page for gomoku (suse section 6)

GOMOKU(6)				 BSD Games Manual				GOMOKU(6)

     gomoku -- game of 5 in a row

     gomoku [-bcdu] [-D debugfile] [inputfile]

     gomoku is a two player game were the object is to get 5 in a row horizontally, vertically or
     diagonally on a 19 by 19 grid.  By convention, black always moves first.  With no arguments,
     gomoku will display a playing board and prompt for moves from the user.  Valid moves are a
     letter for the column and a number for the row of an empty board location.  Entering ``quit"
     or ``resign" will end the game.  You can save the current state of the game by entering
     ``save" and supplying a file name when prompted.  The optional file inputfile can be used to
     restore a saved game.

     The options are:

     -b      This option sets background mode.	Input moves are read from standard input, the
	     computer picks a move, and prints it to standard output.  The first input line
	     should be either ``black" or ``white" to specify whether gomoku has the first move
	     or not respectively.  This option was intended for game tournaments where a referee
	     program handles the board display and pits one program against another.

     -c      Computer versus computer.	gomoku will play a game against itself.  This is mostly
	     used for testing.

     -d      Print debugging information.  Repeating this option more than once yields more
	     detailed information.

     -D debugfile
	     Print the debug information to debugfile instead of to the standard output.

     -u      User versus user.	This is mostly used for testing.

     Ralph Campbell

     The board display routines were based on the goref program written by Peter Langston.

BSD					  August 4, 1994				      BSD

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