GOMOKU(6) BSD Games Manual GOMOKU(6)NAME
gomoku -- game of 5 in a row
SYNOPSIS
gomoku [-bcdu] [-D debugfile] [inputfile]
DESCRIPTION
gomoku is a two player game were the object is to get 5 in a row horizontally, vertically or diagonally on a 19 by 19 grid. By convention,
black always moves first. With no arguments, gomoku will display a playing board and prompt for moves from the user. Valid moves are a let-
ter for the column and a number for the row of an empty board location. Entering ``quit" or ``resign" will end the game. You can save the
current state of the game by entering ``save" and supplying a file name when prompted. The optional file inputfile can be used to restore a
saved game.
The options are:
-b This option sets background mode. Input moves are read from standard input, the computer picks a move, and prints it to standard
output. The first input line should be either ``black" or ``white" to specify whether gomoku has the first move or not respectively.
This option was intended for game tournaments where a referee program handles the board display and pits one program against another.
-c Computer versus computer. gomoku will play a game against itself. This is mostly used for testing.
-d Print debugging information. Repeating this option more than once yields more detailed information.
-D debugfile
Print the debug information to debugfile instead of to the standard output.
-u User versus user. This is mostly used for testing.
AUTHOR
Ralph Campbell
ACKNOWLEDGEMENTS
The board display routines were based on the goref program written by Peter Langston.
BSD August 4, 1994 BSD
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JESTER(6) Games Manual JESTER(6)NAME
jester - an X-based game similar to Othello(tm)
SYNOPSIS
jester [{-display, -d, --display} display] [{-h, -help, --help}] [-2players] [-ai {white, black}]
DESCRIPTION
jester is an X-based game similar to the board game Othello. jester allows you to waste hours of otherwise productive time that could be
spent playing Solitaire instead.
GAME PLAY
There are two players, one playing the white pieces, the other playing the black pieces. Each player takes turns placing a piece of his or
her color on an 8x8 board. Each piece must be placed so as to bracket a line of the opponent's pieces between two of the current player's
pieces. When this happens, the opponent's pieces are replaced by pieces of the current player's color.
When the cursor is over a square that it is legal for the current player to play in, the cursor will change to a pointing hand. A small
rectangle in the upper right side of the window shows the color of the current player.
The game ends when a player cannot make a move, either because the board is full or because the position of the pieces makes it impossible
to make a move. At this point, the player with the most pieces on the board is the winner. You will be offered the option of starting a
new game.
You may exit at any time by clicking the "Exit" button.
OPTIONS
-d, -display, --display display
Display on display.
-h, -help, --help
Print a help message and exit.
-2players
Play against another person at the same console.
-ai {white, black}
Tell the computer which side to play. The default behavior is equivalent to -ai black.
ENVIRONMENT
jester uses the environment variable "DISPLAY" as the default display. This can be overridden on the command line.
BUGS
None known...
AUTHOR
Matt Grossman <mattg@oz.net>
5/16/1998 jester 1.0 JESTER(6)
hello
i'm looking for a unix based software program to create a message board on a speciality car related website i am donating my time to develop.
since i am a mac person with only javascript knowledge, no unix i need a very easy to admin. application. free or cheap.
thanks
james (2 Replies)
I know this may not be the right forum, but here goes.
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Hi everyone!
I am new to the board and new to Unix. Getting used to it but still have alot of trouble with it.
I need to write a program that generates factorial of a number by input of the user. It should be an input between 1 and 10 and check to see if it is within a range. I should also... (1 Reply)
inputfile:
A B C D
E F G H
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-----------
I want to read these and put them into a variable:
file=../inputfile
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how do i extract row 2's E,F,G,H or row 3's 1,2,3,4???
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Hi!
I am a newbie to Unix. I was writing a little game program for fun when thought of an idea to allow data to be saved. I knew to take all of the Predefined variables and put them into a separate file, then including the file in the program. But I am having trouble making it so that the user... (0 Replies)