glutSetCursor(3GLUT) GLUT glutSetCursor(3GLUT)NAME
glutSetCursor - changes the cursor image of the current window.
SYNTAX
void glutSetCursor(int cursor);
ARGUMENTS
cursor Name of cursor image to change to. Possible values follow:
GLUT_CURSOR_RIGHT_ARROW
Arrow pointing up and to the right.
GLUT_CURSOR_LEFT_ARROW
Arrow pointing up and to the left.
GLUT_CURSOR_INFO
Pointing hand.
GLUT_CURSOR_DESTROY
Skull & cross bones.
GLUT_CURSOR_HELP
Question mark.
GLUT_CURSOR_CYCLE
Arrows rotating in a circle.
GLUT_CURSOR_SPRAY
Spray can.
GLUT_CURSOR_WAIT
Wrist watch.
GLUT_CURSOR_TEXT
Insertion point cursor for text.
GLUT_CURSOR_CROSSHAIR
Simple cross-hair.
GLUT_CURSOR_UP_DOWN
Bi-directional pointing up & down.
GLUT_CURSOR_LEFT_RIGHT
Bi-directional pointing left & right.
GLUT_CURSOR_TOP_SIDE
Arrow pointing to top side.
GLUT_CURSOR_BOTTOM_SIDE
Arrow pointing to bottom side.
GLUT_CURSOR_LEFT_SIDE
Arrow pointing to left side.
GLUT_CURSOR_RIGHT_SIDE
Arrow pointing to right side.
GLUT_CURSOR_TOP_LEFT_CORNER
Arrow pointing to top-left corner.
GLUT_CURSOR_TOP_RIGHT_CORNER
Arrow pointing to top-right corner.
GLUT_CURSOR_BOTTOM_RIGHT_CORNER
Arrow pointing to bottom-left corner.
GLUT_CURSOR_BOTTOM_LEFT_CORNER
Arrow pointing to bottom-right corner.
GLUT_CURSOR_FULL_CROSSHAIR
Full-screen cross-hair cursor (if possible, otherwise GLUT_CURSOR_CROSSHAIR).
GLUT_CURSOR_NONE
Invisible cursor.
GLUT_CURSOR_INHERIT
Use parent's cursor.
DESCRIPTION
glutSetCursor changes the cursor image of the current window. Each call requests the window system change the cursor appropriately. The
cursor image when a window is created is GLUT_CURSOR_INHERIT. The exact cursor images used are implementation dependent. The intent is for
the image to convey the meaning of the cursor name. For a top-level window, GLUT_CURSOR_INHERIT uses the default window system cursor.
X IMPLEMENTATION NOTES
GLUT for X uses SGI's _SGI_CROSSHAIR_CURSOR convention to access a full-screen cross-hair cursor if possible.
SEE ALSO
glutCreateWindow, glutCreateSubWindow
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT 3.7 glutSetCursor(3GLUT)
Check Out this Related Man Page
CURSES_ADDCH(3) BSD Library Functions Manual CURSES_ADDCH(3)NAME
curses_addch, addch, waddch, mvaddch, mvwaddch -- curses add characters to windows routines
LIBRARY
Curses Library (libcurses, -lcurses)
SYNOPSIS
#include <curses.h>
int
addch(chtype ch);
int
waddch(WINDOW *win, chtype ch);
int
mvaddch(int y, int x, chtype ch);
int
mvwaddch(WINDOW *win, int y, int x, chtype ch);
DESCRIPTION
These functions add characters to stdscr or to the specified window.
The addch() function adds the character given in ch to stdscr at the current cursor position and advances the current cursor position by one.
Any character attributes set in ch will be merged with the background attributes currently set on stdscr.
The waddch() function is the same as the addch() function, excepting that the character is added to the window specified by win.
The mvaddch() and mvwaddch() functions are the same as the addch() and waddch() functions, respectively, excepting that wmove() is called to
move the cursor to the position specified by y, x before the character is added to the window.
LINE DRAWING CHARACTERS
Some terminals support the display of line drawing and graphics characters. These characters can be added using their defined names, as
shown in the table below. Where the terminal does not support a specific character, the default (non-graphics) character is displayed
instead.
Name Default Description
ACS_RARROW > Arrow pointing right
ACS_LARROW < Arrow pointing left
ACS_UARROW ^ Arrow pointing up
ACS_DARROW v Arrow pointing down
ACS_BLOCK # Solid square block
ACS_DIAMOND + Diamond
ACS_CKBOARD : Checker board (stipple)
ACS_DEGREE ' Degree symbol
ACS_PLMINUS # Plus/minus
ACS_BOARD # Board of squares
ACS_LANTERN # Lantern symbol
ACS_LRCORNER + Lower right-hand corner
ACS_URCORNER + Upper right-hand corner
ACS_ULCORNER + Upper left-hand corner
ACS_LLCORNER + Lower left-hand corner
ACS_PLUS + Plus
ACS_HLINE - Horizontal line
ACS_S1 - Scan line 1
ACS_S9 - Scan line 9
ACS_LTEE + Left tee
ACS_RTEE + Right tee
ACS_BTEE + Bottom tee
ACS_TTEE + Top tee
ACS_VLINE | Vertical line
ACS_BULLET o Bullet
The following additional, ncurses compatible, characters are also supported.
Name Default Description
ACS_S3 - Scan line 3
ACS_S7 - Scan line 7
ACS_LEQUAL < Less than or equal to
ACS_GEQUAL > Greater than or equal to
ACS_PI * Pi symbol
ACS_NEQUAL ! Not equal to
ACS_STERLING f Sterling symbol
For compatibility with some System V implementations, the following definitions are also supported.
System V Name NetBSD Curses Name
ACS_SBBS ACS_LRCORNER
ACS_BBSS ACS_URCORNER
ACS_BSSB ACS_ULCORNER
ACS_SSBB ACS_LLCORNER
ACS_SSSS ACS_PLUS
ACS_BSBS ACS_HLINE
ACS_SSSB ACS_LTEE
ACS_SBSS ACS_RTEE
ACS_SSBS ACS_BTEE
ACS_BSSS ACS_TTEE
ACS_SBSB ACS_VLINE
RETURN VALUES
Functions returning pointers will return NULL if an error is detected. The functions that return an int will return one of the following
values:
OK The function completed successfully.
ERR An error occurred in the function.
SEE ALSO curses_addchstr(3), curses_addstr(3), curses_attributes(3), curses_cursor(3), curses_delch(3), curses_inch(3), curses_insertch(3)STANDARDS
The NetBSD Curses library complies with the X/Open Curses specification, part of the Single Unix Specification.
HISTORY
The Curses package appeared in 4.0BSD.
BSD July 11, 2007 BSD