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glutbitmapcharacter(3glut) [suse man page]

glutBitmapCharacter(3GLUT)					       GLUT						glutBitmapCharacter(3GLUT)

NAME
glutBitmapCharacter - renders a bitmap character using OpenGL. SYNTAX
void glutBitmapCharacter(void *font, int character); ARGUMENTS
font Bitmap font to use. character Character to render (not confined to 8 bits). DESCRIPTION
Without using any display lists, glutBitmapCharacter renders the character in the named bitmap font. The available fonts are: GLUT_BITMAP_8_BY_13 A fixed width font with every character fitting in an 8 by 13 pixel rectangle. The exact bitmaps to be used is defined by the stan- dard X glyph bitmaps for the X font named: -misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1 GLUT_BITMAP_9_BY_15 A fixed width font with every character fitting in an 9 by 15 pixel rectangle. The exact bitmaps to be used is defined by the stan- dard X glyph bitmaps for the X font named: -misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1 GLUT_BITMAP_TIMES_ROMAN_10 A 10-point proportional spaced Times Roman font. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named: -adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1 GLUT_BITMAP_TIMES_ROMAN_24 A 24-point proportional spaced Times Roman font. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named: -adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1 GLUT_BITMAP_HELVETICA_10 A 10-point proportional spaced Helvetica font. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named: -adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1 GLUT_BITMAP_HELVETICA_12 A 12-point proportional spaced Helvetica font. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named: -adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1 GLUT_BITMAP_HELVETICA_18 A 18-point proportional spaced Helvetica font. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named: -adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1 Rendering a nonexistent character has no effect. glutBitmapCharacter automatically sets the OpenGL unpack pixel storage modes it needs appropriately and saves and restores the previous modes before returning. The generated call to glBitmap will adjust the current raster position based on the width of the character. EXAMPLE
Here is a routine that shows how to render a string of ASCII text with glutBitmapCharacter: void output(int x, int y, char *string) { int len, i; glRasterPos2f(x, y); len = (int) strlen(string); for (i = 0; i < len; i++) { glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, string[i]); } } SEE ALSO
glutBitmapWidth, glutStrokeCharacter AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutBitmapCharacter(3GLUT)

Check Out this Related Man Page

BDFTOPCF(1)                                                   General Commands Manual                                                  BDFTOPCF(1)

NAME
bdftopcf - convert X font from Bitmap Distribution Format to Portable Compiled Format SYNOPSIS
bdftopcf [ -pn ] [ -un ] [ -m ] [ -l ] [ -M ] [ -L ] [ -t ] [ -i ] [ -o outputfile ] fontfile.bdf DESCRIPTION
Bdftopcf is a font compiler for the X server and font server. Fonts in Portable Compiled Format can be read by any architecture, although the file is structured to allow one particular architecture to read them directly without reformatting. This allows fast reading on the appropriate machine, but the files are still portable (but read more slowly) on other machines. OPTIONS
-pn Sets the font glyph padding. Each glyph in the font will have each scanline padded in to a multiple of n bytes, where n is 1, 2, 4 or 8. -un Sets the font scanline unit. When the font bit order is different from the font byte order, the scanline unit n describes what unit of data (in bytes) are to be swapped; the unit i can be 1, 2 or 4 bytes. -m Sets the font bit order to MSB (most significant bit) first. Bits for each glyph will be placed in this order; i.e., the left most bit on the screen will be in the highest valued bit in each unit. -l Sets the font bit order to LSB (least significant bit) first. The left most bit on the screen will be in the lowest valued bit in each unit. -M Sets the font byte order to MSB first. All multi-byte data in the file (metrics, bitmaps and everything else) will be written most significant byte first. -L Sets the font byte order to LSB first. All multi-byte data in the file (metrics, bitmaps and everything else) will be written least significant byte first. -t When this option is specified, bdftopcf will convert fonts into "terminal" fonts when possible. A terminal font has each glyph image padded to the same size; the X server can usually render these types of fonts more quickly. -i This option inhibits the normal computation of ink metrics. When a font has glyph images which do not fill the bitmap image (i.e., the "on" pixels don't extend to the edges of the metrics) bdftopcf computes the actual ink metrics and places them in the .pcf file; the -t option inhibits this behaviour. -o output-file-name By default bdftopcf writes the pcf file to standard output; this option gives the name of a file to be used instead. SEE ALSO
X(7) AUTHOR
Keith Packard, MIT X Consortium X Version 11 bdftopcf 1.0.3 BDFTOPCF(1)
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