destroy_rle_sprite(3alleg4) suse man page | unix.com

Man Page: destroy_rle_sprite

Operating Environment: suse

Section: 3alleg4

destroy_rle_sprite(3alleg4)					  Allegro manual				       destroy_rle_sprite(3alleg4)

NAME
destroy_rle_sprite - Destroys an RLE sprite. Allegro game programming library.
SYNOPSIS
#include <allegro.h> void destroy_rle_sprite(RLE_SPRITE *sprite);
DESCRIPTION
Destroys an RLE sprite structure previously returned by get_rle_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with an RLE sprite to avoid memory leaks in your program.
SEE ALSO
get_rle_sprite(3alleg4) Allegro version 4.4.2 destroy_rle_sprite(3alleg4)
Related Man Pages
draw_compiled_sprite(3alleg4) - suse
draw_trans_rle_sprite(3alleg4) - centos
draw_lit_rle_sprite(3alleg4) - centos
draw_lit_rle_sprite(3alleg4) - osx
draw_trans_rle_sprite(3alleg4) - mojave
Similar Topics in the Unix Linux Community
How to restrict user to a specific directory in solaris 10
Grant unprivileged user rights to see the output of echo|format but not modify disks
Cut command on RHEL 6.8 compatibility issues
Docker learning Phase-I
The Future of the PM (Private Message) System at UNIX.com