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glupartialdisk(3g) [redhat man page]

GLUPARTIALDISK(3G)														GLUPARTIALDISK(3G)

NAME
gluPartialDisk - draw an arc of a disk C SPECIFICATION
void gluPartialDisk( GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep ) PARAMETERS
quad Specifies a quadrics object (created with gluNewQuadric). inner Specifies the inner radius of the partial disk (can be 0). outer Specifies the outer radius of the partial disk. slices Specifies the number of subdivisions around the z axis. loops Specifies the number of concentric rings about the origin into which the partial disk is subdivided. start Specifies the starting angle, in degrees, of the disk portion. sweep Specifies the sweep angle, in degrees, of the disk portion. DESCRIPTION
gluPartialDisk renders a partial disk on the z=0 plane. A partial disk is similar to a full disk, except that only the subset of the disk from start through start + sweep is included (where 0 degrees is along the +yaxis, 90 degrees along the +x axis, 180 degrees along the -y axis, and 270 degrees along the -x axis). The partial disk has a radius of outer, and contains a concentric circular hole with a radius of inner. If inner is 0, then no hole is gen- erated. The partial disk is subdivided around the z axis into slices (like pizza slices), and also about the z axis into rings (as speci- fied by slices and loops, respectively). With respect to orientation, the +z side of the partial disk is considered to be outside (see gluQuadricOrientation). This means that if the orientation is set to GLU_OUTSIDE, then any normals generated point along the +z axis. Otherwise, they point along the -z axis. If texturing is turned on (with gluQuadricTexture), texture coordinates are generated linearly such that where r=outer, the value at (r, 0, 0) is (1.0, 0.5), at (0, r, 0) it is (0.5, 1.0), at (-r, 0, 0) it is (0.0, 0.5), and at (0, -r, 0) it is (0.5, 0.0). SEE ALSO
gluCylinder(3G), gluDisk(3G), gluNewQuadric(3G), gluQuadricOrientation(3G), gluQuadricTexture(3G), gluSphere(3G) GLUPARTIALDISK(3G)

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gleSpiral(3GLE) 							GLE							   gleSpiral(3GLE)

NAME
gleSpiral - Sweep an arbitrary contour along a helical path. SYNTAX
void gleSpiral (int ncp, gleDouble contour[][2], gleDouble cont_normal[][2], gleDouble up[3], gleDouble startRadius, /* spiral starts in x-y plane */ gleDouble drdTheta, /* change in radius per revolution */ gleDouble startZ, /* starting z value */ gleDouble dzdTheta, /* change in Z per revolution */ gleDouble startXform[2][3], /* starting contour affine xform */ gleDouble dXformdTheta[2][3], /* tangent change xform per revoln */ gleDouble startTheta, /* start angle in x-y plane */ gleDouble sweepTheta); /* degrees to spiral around */ ARGUMENTS
ncp number of contour points contour 2D contour cont_normal 2D contour normals up up vector for contour startRadius spiral starts in x-y plane drdTheta change in radius per revolution startZ starting z value dzdTheta change in Z per revolution startXform starting contour affine transformation dXformdTheta tangent change xform per revolution startTheta start angle in x-y plane sweepTheta degrees to spiral around DESCRIPTION
Sweep an arbitrary contour along a helical path. The axis of the helix lies along the modeling coordinate z-axis. An affine transform can be applied as the contour is swept. For most ordinary usage, the affines should be given as NULL. The "startXform[][]" is an affine matrix applied to the contour to deform the contour. Thus, "startXform" of the form | cos sin 0 | | -sin cos 0 | will rotate the contour (in the plane of the contour), while | 1 0 tx | | 0 1 ty | will translate the contour, and | sx 0 0 | | 0 sy 0 | scales along the two axes of the contour. In particular, note that | 1 0 0 | | 0 1 0 | is the identity matrix. The "dXformdTheta[][]" is a differential affine matrix that is integrated while the contour is extruded. Note that this affine matrix lives in the tangent space, and so it should have the form of a generator. Thus, dx/dt's of the form | 0 r 0 | | -r 0 0 | rotate the the contour as it is extruded (r == 0 implies no rotation, r == 2*PI implies that the contour is rotated once, etc.), while | 0 0 tx | | 0 0 ty | translates the contour, and | sx 0 0 | | 0 sy 0 | scales it. In particular, note that | 0 0 0 | | 0 0 0 | is the identity matrix -- i.e. the derivatives are zero, and therefore the integral is a constant. SEE ALSO
gleLathe AUTHOR
Linas Vepstas (linas@linas.org) GLE
3.0 gleSpiral(3GLE)
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