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pipes - fill the screen with a plumbing system.
pipes [-display host:display.screen] [-visual visual] [-window] [-root] [-count 0] [-count
1] [-cycles number] [-size number] [-factory number] [-delay number] [-no-fisheye]
[-tightturns] [-db] [-fps]
If you've ever been in the same room with a Windows NT machine, you've probably seen this
GL hack. It fills the screen with a plumbing system.
Specify which visual to use. Legal values are the name of a visual class, or the
id number (decimal or hex) of a specific visual.
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
Number of pipe systems to draw at once. Default: 5.
Length of each pipe system. Default: 500.
How much gadgetry to create; Useful range is 0-10. Default: 2.
How long (in microseconds) to sleep between frames. Default: 100.
-fisheye | -no-fisheye
Whether to use a fisheye lens.
-tightturns | -no-tightturns
Whether to allow tight turns.
-db | -no-db
Whether to double-buffer.
-fps | -no-fps
Whether to show a frames-per-second display at the bottom of the screen.
DISPLAY to get the default host and display number.
to get the name of a resource file that overrides the global resources stored in
the RESOURCE_MANAGER property.
Copyright (C) 2002 by Marcelo Vianna. Permission to use, copy, modify, distribute, and
sell this software and its documentation for any purpose is hereby granted without fee,
provided that the above copyright notice appear in all copies and that both that copyright
notice and this permission notice appear in supporting documentation. No representations
are made about the suitability of this software for any purpose. It is provided "as is"
without express or implied warranty.
X Version 11 XScreenSaver(1)
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