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pgmcrater(1)									     pgmcrater(1)

       pgmcrater - create cratered terrain by fractal forgery

       pgmcrater [-number n] [-height|-ysize s] [-width|-xsize s] [-gamma g]

       All options can be abbreviated to their shortest unique prefix.

       pgmcrater  creates a PGM image which mimics cratered terrain.  The PGM image is created by
       simulating the impact of a given number of craters with random  position  and  size,  then
       rendering  the  resulting terrain elevations based on a light source shining from one side
       of the screen.  The size distribution of the craters is based on a power law which results
       in  many more small craters than large ones.  The number of craters of a given size varies
       as the reciprocal of the area as described on pages 31 and 32  of  Peitgen  and	Saupe[1];
       cratered  bodies  in the Solar System are observed to obey this relationship.  The formula
       used to obtain crater radii governed by this law from a uniformly distributed pseudorandom
       sequence was developed by Rudy Rucker.

       High  resolution  images  with  large  numbers  of  craters often benefit from being piped
       through pnmsmooth.  The averaging performed by this process eliminates some of the  jagged
       pixels and lends a mellow ``telescopic image'' feel to the overall picture.

       pgmcrater  simulates  only  small craters, which are hemispherical in shape (regardless of
       the incidence angle of the impacting body, as long as the velocity is sufficiently  high).
       Large  craters,	such  as  Copernicus and Tycho on the Moon, have a ``walled plain'' shape
       with a cross-section more like:
		       /\			     /\
		 _____/  \____________/\____________/  \_____
       Larger craters should really use this profile, including the  central  peak,  and  totally
       obliterate the pre-existing terrain.

       -number n Causes  n  craters to be generated.  If no -number specification is given, 50000
		 craters will be generated.  Don't expect to  see  them  all!	For  every  large
		 crater  there are many, many more tiny ones which tend simply to erode the land-
		 scape.  In general, the more craters you specify the more realistic the  result;
		 ideally  you  want the entire terrain to have been extensively turned over again
		 and again by cratering.  High resolution images containing five to  ten  million
		 craters are stunning but take quite a while to create.

       -height height
		 Sets  the height of the generated image to height pixels.  The default height is
		 256 pixels.

       -width width
		 Sets the width of the generated image to width pixels.  The default width is 256

       -xsize width
		 Sets the width of the generated image to width pixels.  The default width is 256

       -ysize height
		 Sets the height of the generated image to height pixels.  The default height  is
		 256 pixels.

       -gamma factor
		 The  specified  factor  is  used to gamma adjust the image in the same manner as
		 performed by pnmgamma.  The default value is 1.0, which results in a medium con-
		 trast	image.	Values larger than 1 lighten the image and reduce contrast, while
		 values less than 1 darken the image, increasing contrast.

		 Note that this is separate from the gamma correction that is part of the defini-
		 tion  of  the PGM format.  The image pnmgamma generates is a genuine, gamma-cor-
		 rected PGM image in any case.	This option simply changes the contrast  and  may
		 compensate for a display device that does not correctly render PGM images.

       The  -gamma  option isn't really necessary since you can achieve the same effect by piping
       the output from pgmcrater through pnmgamma.  However, pgmcrater performs an internal gamma
       map anyway in the process of rendering the elevation array into the PGM format, so there's
       no additional overhead in allowing an additional gamma adjustment.

       Real craters have two distinct morphologies.

       pgm(5), pnmgamma(1), pnmsmooth(1)

       [1]  Peitgen, H.-O., and Saupe, D. eds., The Science Of Fractal Images, New York: Springer
	    Verlag, 1988.

	    John Walker
	    Autodesk SA
	    Avenue des Champs-Montants 14b
	    CH-2074 MARIN
	    Usenet:  kelvin@Autodesk.com
	    Fax:     038/33 88 15
	    Voice:   038/33 76 33

       Permission  to  use,  copy, modify, and distribute this software and its documentation for
       any purpose and without fee is hereby granted, without  any  conditions	or  restrictions.
       This software is provided ``as is'' without express or implied warranty.

       PLUGWARE!   If you like this kind of stuff, you may also enjoy ``James Gleick's Chaos--The
       Software'' for MS-DOS, available for $59.95 from your local  software  store  or  directly
       from  Autodesk,	Inc., Attn: Science Series, 2320 Marinship Way, Sausalito, CA 94965, USA.
       Telephone: (800) 688-2344 toll-free or, outside the U.S. (415) 332-2344	Ext  4886.   Fax:
       (415)  289-4718.   ``Chaos--The	Software''  includes a more comprehensive fractal forgery
       generator which creates three-dimensional landscapes as well as clouds and  planets,  plus
       five  more  modules which explore other aspects of Chaos.  The user guide of more than 200
       pages includes an introduction by James Gleick and detailed explanations by Rudy Rucker of
       the mathematics and algorithms used by each program.

					 15 October 1991			     pgmcrater(1)
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