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       penetrate - simulates a classic arcade shooting game

       penetrate  [-display host:display.screen] [-root] [-window] [-install] [-noinstall] [-vis-
       ual visual] [-bgrowth microseconds] [-lrate number] [-smart number]

       Penetrate simulates the arcade classic with the cities and the stuff  shooting  down  from
       the sky and stuff.  The computer plays against itself, desperately defending the forces of
       good against those thingies raining down.  Bonus cities	are  awarded  at  ever-increasing
       intervals.   Every  five  levels appears a bonus round.	The computer player gets progres-
       sively more intelligent as the game progresses.	Better aim, more  economical  with  ammo,
       and  better  target  selection.	 Points are in the bottom right, and high score is in the
       bottom left.  Start with -smart to have the computer player skip the learning process.

       -display host:display.screen
	       Specifies which X display we should use.

       -root   Draw on the root window.

       -window Draw on a newly-created window.	This is the default.

	       Install a private colormap for the window.

	       Don't install a private colormap for the window.

       -visual visual
	       Specify which visual to use.  Legal values are the name of a visual class, or  the
	       id number (decimal or hex) of a specific visual.  Possible choices include

	       default, best, mono, monochrome, gray, grey, color, staticgray, staticcolor, true-
	       color, grayscale, greyscale, pseudocolor, directcolor, number

	       If a decimal or hexadecimal number is used,  XGetVisualInfo(3X)	is  consulted  to
	       obtain the required visual.

       -foreground color
	       Specifies the default foreground color.

       -background color
	       Specifies the default background color.

       -bgrowth integer
	       Specifies the growth rate of the bomb explosions.

       -lrate integer
	       Set the initial rate of laser fire.

       -smart  Have the computer player skip the learning process.

       The  layout  of the screen isn't quite the same as the game this program tries to emulate.
       In this this program, the missles come out of the cities; when really, there are  supposed
       to be three missile bases on hills, with the cities in the valleys between them.

       See http://www.mame.net/ for details.

       Copyright  (C)  1999  Adam  Miller.  Permission to use, copy, modify, distribute, and sell
       this software and its documentation for any purpose is hereby granted  without  fee,  pro-
       vided  that  the  above copyright notice appear in all copies and that both that copyright
       notice and this permission notice appear in supporting documentation.  No  representations
       are  made  about the suitability of this software for any purpose.  It is provided "as is"
       without express or implied warranty.

       Adam Miller <adum@aya.yale.edu>, 1999.

X Version 11				    18-Jun-01				  XScreenSaver(1)
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