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       lavalite - 3D OpenGL simulation of a Lavalite.

       lavalite   [-display  host:display.screen]  [-window]  [-root]  [-visual  visual]  [-delay
       microseconds] [-fps] [-style style ] [-spin xyz ] [-no-spin ] [-speed float ] [-resolution
       integer ] [-count integer ] [-no-smooth ] [-wireframe ] [-impatient ] [-lava-color color ]
       [-fluid-color color ] [-base-color color ] [-table-color color ] [-fluid-texture  filename
       ] [-base-texture filename ] [-table-texture filename ]

       The  lavalite  program  displays  a 3D simulation of the famous lamp of the same name.  It
       requires a fast computer with fast OpenGL support.

       lavalite accepts the following options:

       -window Draw on a newly-created window.	This is the default.

       -root   Draw on the root window.

       -visual visual
	       Specify which visual to use.  Legal values are the name of a visual class, or  the
	       id number (decimal or hex) of a specific visual.

       -style style
	       Specify	which model of lamp to draw.  Available models are: Classic, Giant, Cone,
	       and Rocket.  Default: random.

       -spin xyz
	       Around which axes the model should auto-spin.  Defaults to "Z", meaning it rotates
	       horizontally, but otherwise pitch or roll.

	       Same as -spin ''.

       -speed float
	       A  number  controlling  the  frequency at which new blobs launch: you can think of
	       this as being related to the the heat of the  lightbulb	in  the  base.	 Default:

       -delay usecs
	       The delay between steps of the animation; default is 40000 (1/25th second.)

       -resolution integer
	       The size of the grid from which the mesh is created that is used to polygonize the
	       blobs.  higher values will give very smooth  looking  blobs,  at  the  expense  of
	       speed.  Default: 40.

	       The options "-resolution 10 -no-smooth" look kind of interesting.

       -fps    Display a running tally of how many frames per second are being rendered.  In con-
	       junction with -delay 0, this can be a useful benchmark of your GL performance.

       -count integer
	       The maximum number of blobs that can be in motion at once.  Default: 3.

	       Turn off smoothing: the objects in the scene will be facetted.

	       Render all objects in wireframe instead of as solids.

	       Provide this option if you are.	This will pre-warm the lamp, so  when  it  starts
	       up, the first frame will show a blob already halfway up the lamp.

       -lava-color color
	       Specifies the color of the blobbies.  Default: red.

       -fluid-color color
	       Specifies the color of the fluid that the blobbies float in.  Default: light blue.

       -base-color color
	       Specifies  the color of the lamp base, and the cap on top of the bottle.  Default:
	       very dark gray.

       -table-color color
	       Specifies the color of the table that the lamp  is  sitting  on.   Default:  black
	       (meaning it is invisible.)

       -fluid-texture filename
	       An image file to wrap around the glass.

	       Note  that  on  most systems, GL textures must have dimensions that are a power of

	       Note also that colors and textures are both applied: so, if you	apply  a  texture
	       and  it isn't showing up, try specifying the corresponding color as "white".  Oth-
	       erwise, the combination of the two might be too dark to see.

       -base-texture filename
	       An image file to wrap around the base of the lamp, and the cap on top of the  bot-

       -table-texture texture
	       An image file to spread across the table that the lamp is sitting on.

       DISPLAY to get the default host and display number.

	       to  get	the name of a resource file that overrides the global resources stored in
	       the RESOURCE_MANAGER property.

       X(1), xscreensaver(1),

       Copyright (C) 2002 by Jamie Zawinski.  Permission to use, copy,	modify,  distribute,  and
       sell  this  software  and its documentation for any purpose is hereby granted without fee,
       provided that the above copyright notice appear in all copies and that both that copyright
       notice  and this permission notice appear in supporting documentation.  No representations
       are made about the suitability of this software for any purpose.  It is provided  "as  is"
       without express or implied warranty.

       LAVA  LITE(R) and the configuration of the LAVA(R) brand motion lamp are registered trade-
       marks of Haggerty Enterprises, Inc.  The configuration of the globe and base of the motion
       lamp  are  registered  trademarks of Haggerty Enterprises, Inc. in the U.S.A. and in other
       countries around the world.

       Jamie Zawinski <jwz@jwz.org>

X Version 11				   18-May-2002				  XScreenSaver(1)
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