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lament - animates the Lament Configuration
lament [-display host:display.screen] [-window] [-root] [-install] [-visual visual]
[-delay microseconds] [-fps] [-texture] [-no-texture] [-wireframe]
The lament program draws an animation of a particular puzzle box repeatedly solving
lament accepts the following options:
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
Install a private colormap for the window.
Specify which visual to use. Legal values are the name of a visual class, or the
id number (decimal or hex) of a specific visual.
Use texture maps. This is the default.
Do not use texture maps. This is boring and wrong.
Only draw outlines.
How long to pause between frames. Default is 10000, or 0.01 second.
-fps Display a running tally of how many frames per second are being rendered. In con-
junction with -delay 0, this can be a useful benchmark of your GL performance.
DISPLAY to get the default host and display number.
to get the name of a resource file that overrides the global resources stored in
the RESOURCE_MANAGER property.
This hack is glacially slow on machines lacking hardware texture support.
Occasionally opens doors, admitting theologians of the Order of the Gash.
Copyright (C) 1998 by Jamie Zawinski. Permission to use, copy, modify, distribute, and
sell this software and its documentation for any purpose is hereby granted without fee,
provided that the above copyright notice appear in all copies and that both that copyright
notice and this permission notice appear in supporting documentation. No representations
are made about the suitability of this software for any purpose. It is provided "as is"
without express or implied warranty.
Jamie Zawinski <email@example.com>, 25-Jul-98.
X Version 11 25-Jul-98 XScreenSaver(1)
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