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glcreateshader(3g) [osx man page]

GLCREATESHADER(3G)						    OpenGL 3.3							GLCREATESHADER(3G)

NAME
glCreateShader - Creates a shader object C SPECIFICATION
GLuint glCreateShader(GLenum shaderType); PARAMETERS
shaderType Specifies the type of shader to be created. Must be one of GL_VERTEX_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. DESCRIPTION
glCreateShader creates an empty shader object and returns a non-zero value by which it can be referenced. A shader object is used to maintain the source code strings that define a shader. shaderType indicates the type of shader to be created. Three types of shaders are supported. A shader of type GL_VERTEX_SHADER is a shader that is intended to run on the programmable vertex processor. A shader of type GL_GEOMETRY_SHADER is a shader that is intended to run on the programmable geometry processor. A shader of type GL_FRAGMENT_SHADER is a shader that is intended to run on the programmable fragment processor. When created, a shader object's GL_SHADER_TYPE parameter is set to either GL_VERTEX_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER, depending on the value of shaderType. NOTES
Like buffer and texture objects, the name space for shader objects may be shared across a set of contexts, as long as the server sides of the contexts share the same address space. If the name space is shared across contexts, any attached objects and the data associated with those attached objects are shared as well. Applications are responsible for providing the synchronization across API calls when objects are accessed from different execution threads. ERRORS
This function returns 0 if an error occurs creating the shader object. GL_INVALID_ENUM is generated if shaderType is not an accepted value. ASSOCIATED GETS
glGetShader() with a valid shader object and the parameter to be queried glGetShaderInfoLog() with a valid shader object glGetShaderSource() with a valid shader object glIsShader() SEE ALSO
glAttachShader(), glCompileShader(), glDeleteShader(), glDetachShader(), glShaderSource() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLCREATESHADER(3G)

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GLATTACHSHADER(3G)						  [FIXME: manual]						GLATTACHSHADER(3G)

NAME
glAttachShader - Attaches a shader object to a program object C SPECIFICATION
void glAttachShader(GLuint program, GLuint shader); PARAMETERS
program Specifies the program object to which a shader object will be attached. shader Specifies the shader object that is to be attached. DESCRIPTION
In order to create a complete shader program, there must be a way to specify the list of things that will be linked together. Program objects provide this mechanism. Shaders that are to be linked together in a program object must first be attached to that program object. glAttachShader attaches the shader object specified by shader to the program object specified by program. This indicates that shader will be included in link operations that will be performed on program. All operations that can be performed on a shader object are valid whether or not the shader object is attached to a program object. It is permissible to attach a shader object to a program object before source code has been loaded into the shader object or before the shader object has been compiled. It is permissible to attach multiple shader objects of the same type because each may contain a portion of the complete shader. It is also permissible to attach a shader object to more than one program object. If a shader object is deleted while it is attached to a program object, it will be flagged for deletion, and deletion will not occur until glDetachShader() is called to detach it from all program objects to which it is attached. ERRORS
GL_INVALID_VALUE is generated if either program or shader is not a value generated by OpenGL. GL_INVALID_OPERATION is generated if program is not a program object. GL_INVALID_OPERATION is generated if shader is not a shader object. GL_INVALID_OPERATION is generated if shader is already attached to program. ASSOCIATED GETS
glGetAttachedShaders() with the handle of a valid program object glGetShaderInfoLog() glGetShaderSource() glIsProgram() glIsShader() SEE ALSO
glCompileShader(), glCreateShader(), glDeleteShader(), glDetachShader(), glLinkProgram(), glShaderSource() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLATTACHSHADER(3G)
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