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glcreateshader(3g) [osx man page]

GLCREATESHADER(3G)						    OpenGL 3.3							GLCREATESHADER(3G)

NAME
glCreateShader - Creates a shader object C SPECIFICATION
GLuint glCreateShader(GLenum shaderType); PARAMETERS
shaderType Specifies the type of shader to be created. Must be one of GL_VERTEX_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. DESCRIPTION
glCreateShader creates an empty shader object and returns a non-zero value by which it can be referenced. A shader object is used to maintain the source code strings that define a shader. shaderType indicates the type of shader to be created. Three types of shaders are supported. A shader of type GL_VERTEX_SHADER is a shader that is intended to run on the programmable vertex processor. A shader of type GL_GEOMETRY_SHADER is a shader that is intended to run on the programmable geometry processor. A shader of type GL_FRAGMENT_SHADER is a shader that is intended to run on the programmable fragment processor. When created, a shader object's GL_SHADER_TYPE parameter is set to either GL_VERTEX_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER, depending on the value of shaderType. NOTES
Like buffer and texture objects, the name space for shader objects may be shared across a set of contexts, as long as the server sides of the contexts share the same address space. If the name space is shared across contexts, any attached objects and the data associated with those attached objects are shared as well. Applications are responsible for providing the synchronization across API calls when objects are accessed from different execution threads. ERRORS
This function returns 0 if an error occurs creating the shader object. GL_INVALID_ENUM is generated if shaderType is not an accepted value. ASSOCIATED GETS
glGetShader() with a valid shader object and the parameter to be queried glGetShaderInfoLog() with a valid shader object glGetShaderSource() with a valid shader object glIsShader() SEE ALSO
glAttachShader(), glCompileShader(), glDeleteShader(), glDetachShader(), glShaderSource() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLCREATESHADER(3G)

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GLGETSHADER(3G) 						    OpenGL 3.3							   GLGETSHADER(3G)

NAME
glGetShaderiv - Returns a parameter from a shader object C SPECIFICATION
void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); PARAMETERS
shader Specifies the shader object to be queried. pname Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. params Returns the requested object parameter. DESCRIPTION
glGetShader returns in params the value of a parameter for a specific shader object. The following parameters are defined: GL_SHADER_TYPE params returns GL_VERTEX_SHADER if shader is a vertex shader object, GL_GEOMETRY_SHADER if shader is a geometry shader object, and GL_FRAGMENT_SHADER if shader is a fragment shader object. GL_DELETE_STATUS params returns GL_TRUE if shader is currently flagged for deletion, and GL_FALSE otherwise. GL_COMPILE_STATUS params returns GL_TRUE if the last compile operation on shader was successful, and GL_FALSE otherwise. GL_INFO_LOG_LENGTH params returns the number of characters in the information log for shader including the null termination character (i.e., the size of the character buffer required to store the information log). If shader has no information log, a value of 0 is returned. GL_SHADER_SOURCE_LENGTH params returns the length of the concatenation of the source strings that make up the shader source for the shader, including the null termination character. (i.e., the size of the character buffer required to store the shader source). If no source code exists, 0 is returned. NOTES
If an error is generated, no change is made to the contents of params. ERRORS
GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL. GL_INVALID_OPERATION is generated if shader does not refer to a shader object. GL_INVALID_ENUM is generated if pname is not an accepted value. ASSOCIATED GETS
glGetShaderInfoLog() with argument shader glGetShaderSource() with argument shader glIsShader() SEE ALSO
glCompileShader(), glCreateShader(), glDeleteShader(), glGetProgram(), glShaderSource() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLGETSHADER(3G)
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