draw_compiled_sprite(3alleg4) osx man page | unix.com

Man Page: draw_compiled_sprite

Operating Environment: osx

Section: 3alleg4

draw_compiled_sprite(3alleg4)					  Allegro manual				     draw_compiled_sprite(3alleg4)

NAME
draw_compiled_sprite - Draws a compiled sprite. Allegro game programming library. SYNOPSIS
#include <allegro.h> void draw_compiled_sprite(BITMAP *bmp, const COMPILED_SPRITE *sprite, int x, int y); DESCRIPTION
Draws a compiled sprite onto a bitmap at the specified position. The sprite must have been compiled for the correct type of bitmap (linear or planar). This function does not support clipping. Hint: if not being able to clip compiled sprites is a problem, a neat trick is to set up a work surface (memory bitmap, mode-X virtual screen, or whatever) a bit bigger than you really need, and use the middle of it as your screen. That way you can draw slightly off the edge without any trouble... SEE ALSO
get_compiled_sprite(3alleg4), draw_sprite(3alleg4), draw_rle_sprite(3alleg4), bitmap_mask_color(3alleg4) Allegro version 4.4.2 draw_compiled_sprite(3alleg4)
Related Man Pages
get_compiled_sprite(3alleg4) - debian
draw_sprite(3alleg4) - suse
draw_sprite(3alleg4) - opendarwin
draw_sprite(3alleg4) - mojave
draw_sprite(3alleg4) - netbsd
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