destroy_compiled_sprite(3alleg4) osx man page | unix.com

Man Page: destroy_compiled_sprite

Operating Environment: osx

Section: 3alleg4

destroy_compiled_sprite(3alleg4)				  Allegro manual				  destroy_compiled_sprite(3alleg4)

NAME
destroy_compiled_sprite - Destroys a compiled sprite. Allegro game programming library. SYNOPSIS
#include <allegro.h> void destroy_compiled_sprite(COMPILED_SPRITE *sprite); DESCRIPTION
Destroys a compiled sprite structure previously returned by get_compiled_sprite(). If you pass a NULL pointer this function won't do any- thing. Use this once you are done with a compiled sprite to avoid memory leaks in your program. SEE ALSO
get_compiled_sprite(3alleg4) Allegro version 4.4.2 destroy_compiled_sprite(3alleg4)
Related Man Pages
rotate_sprite(3alleg4) - suse
draw_compiled_sprite(3alleg4) - suse
get_compiled_sprite(3alleg4) - suse
get_rle_sprite(3alleg4) - suse
rotate_sprite(3alleg4) - php
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