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glvalidateprogram(3g) [osx man page]

GLVALIDATEPROGRAM(3G)						    OpenGL 3.3						     GLVALIDATEPROGRAM(3G)

NAME
glValidateProgram - Validates a program object C SPECIFICATION
void glValidateProgram(GLuint program); PARAMETERS
program Specifies the handle of the program object to be validated. DESCRIPTION
glValidateProgram checks to see whether the executables contained in program can execute given the current OpenGL state. The information generated by the validation process will be stored in program's information log. The validation information may consist of an empty string, or it may be a string containing information about how the current program object interacts with the rest of current OpenGL state. This provides a way for OpenGL implementers to convey more information about why the current program is inefficient, suboptimal, failing to execute, and so on. The status of the validation operation will be stored as part of the program object's state. This value will be set to GL_TRUE if the validation succeeded, and GL_FALSE otherwise. It can be queried by calling glGetProgram() with arguments program and GL_VALIDATE_STATUS. If validation is successful, program is guaranteed to execute given the current state. Otherwise, program is guaranteed to not execute. This function is typically useful only during application development. The informational string stored in the information log is completely implementation dependent; therefore, an application should not expect different OpenGL implementations to produce identical information strings. NOTES
This function mimics the validation operation that OpenGL implementations must perform when rendering commands are issued while programmable shaders are part of current state. The error GL_INVALID_OPERATION will be generated by any command that triggers the rendering of geometry if: o any two active samplers in the current program object are of different types, but refer to the same texture image unit, o the number of active samplers in the program exceeds the maximum number of texture image units allowed. It may be difficult or cause a performance degradation for applications to catch these errors when rendering commands are issued. Therefore, applications are advised to make calls to glValidateProgram to detect these issues during application development. ERRORS
GL_INVALID_VALUE is generated if program is not a value generated by OpenGL. GL_INVALID_OPERATION is generated if program is not a program object. ASSOCIATED GETS
glGetProgram() with arguments program and GL_VALIDATE_STATUS glGetProgramInfoLog() with argument program glIsProgram() SEE ALSO
glLinkProgram(), glUseProgram() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLVALIDATEPROGRAM(3G)

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GLISPROGRAM(3G) 						    OpenGL 3.3							   GLISPROGRAM(3G)

NAME
glIsProgram - Determines if a name corresponds to a program object C SPECIFICATION
GLboolean glIsProgram(GLuint program); PARAMETERS
program Specifies a potential program object. DESCRIPTION
glIsProgram returns GL_TRUE if program is the name of a program object previously created with glCreateProgram() and not yet deleted with glDeleteProgram(). If program is zero or a non-zero value that is not the name of a program object, or if an error occurs, glIsProgram returns GL_FALSE. NOTES
No error is generated if program is not a valid program object name. A program object marked for deletion with glDeleteProgram() but still in use as part of current rendering state is still considered a program object and glIsProgram will return GL_TRUE. ASSOCIATED GETS
glGet() with the argument GL_CURRENT_PROGRAM glGetActiveAttrib() with arguments program and the index of an active attribute variable glGetActiveUniform() with arguments program and the index of an active uniform variable glGetAttachedShaders() with argument program glGetAttribLocation() with arguments program and the name of an attribute variable glGetProgram() with arguments program and the parameter to be queried glGetProgramInfoLog() with argument program glGetUniform() with arguments program and the location of a uniform variable glGetUniformLocation() with arguments program and the name of a uniform variable SEE ALSO
glAttachShader(), glBindAttribLocation(), glCreateProgram(), glDeleteProgram(), glDetachShader(), glLinkProgram(), glUniform(), glUseProgram(), glValidateProgram() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLISPROGRAM(3G)
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