Linux and UNIX Man Pages

Linux & Unix Commands - Search Man Pages

glactivetexture(3g) [osx man page]

GLACTIVETEXTURE(3G)						    OpenGL 3.3						       GLACTIVETEXTURE(3G)

NAME
glActiveTexture - select active texture unit C SPECIFICATION
void glActiveTexture(GLenum texture); PARAMETERS
texture Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 48. texture must be one of GL_TEXTUREi, where i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0. DESCRIPTION
glActiveTexture selects which texture unit subsequent texture state calls will affect. The number of texture units an implementation supports is implementation dependent, but must be at least 48. ERRORS
GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi, where i ranges from 0 to (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). ASSOCIATED GETS
glGet() with argument GL_ACTIVE_TEXTURE, or GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS. SEE ALSO
glGenTextures(), glBindTexture(), glCompressedTexImage1D(), glCompressedTexImage2D(), glCompressedTexImage3D(), glCompressedTexSubImage1D(), glCompressedTexSubImage2D(), glCompressedTexSubImage3D(), glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(), glCopyTexSubImage3D(), glDeleteTextures() glIsTexture(), glTexImage1D(), glTexImage2D(), glTexImage2DMultisample(), glTexImage3D(), glTexImage3DMultisample(), glTexSubImage1D(), glTexSubImage2D(), glTexSubImage3D(), glTexParameter(), COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. OpenGL 3.3 03/08/2011 GLACTIVETEXTURE(3G)

Check Out this Related Man Page

GLACTIVETEXTURE(3G)						  [FIXME: manual]					       GLACTIVETEXTURE(3G)

NAME
glActiveTexture - select active texture unit C SPECIFICATION
void glActiveTexture(GLenum texture); PARAMETERS
texture Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 80. texture must be one of GL_TEXTUREi, where i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0. DESCRIPTION
glActiveTexture selects which texture unit subsequent texture state calls will affect. The number of texture units an implementation supports is implementation dependent, but must be at least 80. ERRORS
GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi, where i ranges from 0 to (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). ASSOCIATED GETS
glGet() with argument GL_ACTIVE_TEXTURE, or GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS. SEE ALSO
glGenTextures(), glBindTexture(), glCompressedTexImage1D(), glCompressedTexImage2D(), glCompressedTexImage3D(), glCompressedTexSubImage1D(), glCompressedTexSubImage2D(), glCompressedTexSubImage3D(), glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(), glCopyTexSubImage3D(), glDeleteTextures() glIsTexture(), glTexImage1D(), glTexImage2D(), glTexImage2DMultisample(), glTexImage3D(), glTexImage3DMultisample(), glTexSubImage1D(), glTexSubImage2D(), glTexSubImage3D(), glTexParameter(), COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. [FIXME: source] 05/30/2012 GLACTIVETEXTURE(3G)
Man Page