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rotate_scaled_sprite_lit(3alleg4) [opendarwin man page]

rotate_scaled_sprite_lit(3alleg4)				  Allegro manual				 rotate_scaled_sprite_lit(3alleg4)

NAME
rotate_scaled_sprite_lit - Rotates and stretches a sprite. Allegro game programming library. SYNOPSIS
#include <allegro.h> void rotate_scaled_sprite_lit(BITMAP *bmp, BITMAP *sprite, int x, int y, fixed angle, fixed scale); DESCRIPTION
Like rotate_sprite_lit(), but stretches or shrinks the image at the same time as rotating it. SEE ALSO
rotate_sprite_lit(3alleg4), rotate_scaled_sprite_v_flip_lit(3alleg4), pivot_scaled_sprite_lit(3alleg4), pivot_scaled_sprite_v_flip_lit(3alleg4), exrotscl(3alleg4) Allegro version 4.4.2 rotate_scaled_sprite_lit(3alleg4)

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rotate_sprite_lit(3alleg4)					  Allegro manual					rotate_sprite_lit(3alleg4)

NAME
rotate_sprite_lit - Rotates a sprite. Allegro game programming library. SYNOPSIS
#include <allegro.h> void rotate_sprite_lit(BITMAP *bmp, BITMAP *sprite, int x, int y, fixed angle); DESCRIPTION
Draws the sprite image onto the bitmap. It is placed with its top left corner at the specified position, then rotated by the specified angle around its centre. The angle is a fixed point 16.16 number in the same format used by the fixed point trig routines, with 256 equal to a full circle, 64 a right angle, etc. All rotation functions can draw between any two bitmaps, even screen bitmaps or bitmaps of differ- ent color depth. Positive increments of the angle will make the sprite rotate clockwise on the screen, as demonstrated by the Allegro example. SEE ALSO
draw_lit_sprite(3alleg4), rotate_scaled_sprite_lit(3alleg4), rotate_sprite_v_flip_lit(3alleg4), rotate_scaled_sprite_v_flip_lit(3alleg4), pivot_sprite_lit(3alleg4), pivot_sprite_v_flip_lit(3alleg4), pivot_scaled_sprite_lit(3alleg4), pivot_scaled_sprite_v_flip_lit(3alleg4), itofix(3alleg4), exsprite(3alleg4) Allegro version 4.4.2 rotate_sprite_lit(3alleg4)
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