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exalpha(3alleg4) [opendarwin man page]
exalpha(3alleg4) Allegro manual exalpha(3alleg4)
NAME
exalpha - Creating and using 32 bit RGBA sprites. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example exalpha
DESCRIPTION
This program demonstrates how to use the 32 bit RGBA translucency functions to store an alpha channel along with a bitmap graphic. Two
images are loaded from disk. One will be used for the background and the other as a sprite. The example generates an alpha channel for the
sprite image, composing the 32 bit RGBA bitmap during runtime, and draws it at the position of the mouse cursor.
SEE ALSO
BITMAP(3alleg4) , END_OF_MAIN(3alleg4) , SCREEN_H(3alleg4) , SCREEN_W(3alleg4) , allegro_error(3alleg4) , allegro_init(3alleg4) , allegro_mes-
sage(3alleg4) , blit(3alleg4) , clear_keybuf(3alleg4) , create_bitmap(3alleg4) , destroy_bitmap(3alleg4) , draw_trans_sprite(3alleg4) , draw-
ing_mode(3alleg4) , font(3alleg4) , getb(3alleg4) , getg(3alleg4) , getpixel(3alleg4) , getr(3alleg4) , install_keyboard(3alleg4) ,
install_mouse(3alleg4) , install_timer(3alleg4) , keypressed(3alleg4) , load_bitmap(3alleg4) , makecol(3alleg4) , mouse_x(3alleg4) ,
mouse_y(3alleg4) , putpixel(3alleg4) , rectfill(3alleg4) , replace_filename(3alleg4) , screen(3alleg4) , set_alpha_blender(3alleg4) ,
set_color_conversion(3alleg4) , set_color_depth(3alleg4) , set_gfx_mode(3alleg4) , set_multiply_blender(3alleg4) ,
set_write_alpha_blender(3alleg4) , solid_mode(3alleg4) , stretch_blit(3alleg4) , textprintf_ex(3alleg4)
Allegro version 4.4.2 exalpha(3alleg4)
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extrans(3alleg4) Allegro manual extrans(3alleg4)
NAME
extrans - Lighting and translucency effects. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example extrans
DESCRIPTION
This program demonstrates how to use the lighting and translucency functions. The first part of the example will show a dark screen illumi-
nated by a spotlight you can move with your mouse. After a key press the example shows the full bitmap and the spotlight changes to be a
reduced version of the background with 50% of translucency.
The translucency effect is easy to do in all color depths. However, the lighting effect has to be performed in a different way depending
on whether the screen is in 8bit mode or another color depth. This is because additive drawing mode uses a different set of routines for
truecolor modes.
SEE ALSO
BITMAP(3alleg4) , COLOR_MAP(3alleg4) , END_OF_MAIN(3alleg4) , PALETTE(3alleg4) , RGB(3alleg4) , RGB_MAP(3alleg4) , SCREEN_H(3alleg4) ,
SCREEN_W(3alleg4) , allegro_error(3alleg4) , allegro_init(3alleg4) , allegro_message(3alleg4) , bitmap_color_depth(3alleg4) , blit(3alleg4) ,
circlefill(3alleg4) , clear_bitmap(3alleg4) , clear_keybuf(3alleg4) , color_map(3alleg4) , create_bitmap(3alleg4) , create_bitmap_ex(3alleg4) ,
create_light_table(3alleg4) , create_rgb_table(3alleg4) , create_trans_table(3alleg4) , destroy_bitmap(3alleg4) , draw_trans_sprite(3alleg4) ,
drawing_mode(3alleg4) , install_keyboard(3alleg4) , install_mouse(3alleg4) , install_timer(3alleg4) , keypressed(3alleg4) , load_bit-
map(3alleg4) , mouse_x(3alleg4) , mouse_y(3alleg4) , poll_mouse(3alleg4) , rectfill(3alleg4) , replace_filename(3alleg4) , rest(3alleg4) ,
rgb_map(3alleg4) , screen(3alleg4) , set_alpha_blender(3alleg4) , set_gfx_mode(3alleg4) , set_palette(3alleg4) , set_trans_blender(3alleg4) ,
set_write_alpha_blender(3alleg4) , stretch_blit(3alleg4)
Allegro version 4.4.2 extrans(3alleg4)
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