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create_bitmap(3alleg4) [opendarwin man page]

create_bitmap(3alleg4)						  Allegro manual					    create_bitmap(3alleg4)

NAME
create_bitmap - Creates a memory bitmap. Allegro game programming library. SYNOPSIS
#include <allegro.h> BITMAP *create_bitmap(int width, int height); DESCRIPTION
Creates a memory bitmap sized width by height. The bitmap will have clipping turned on, and the clipping rectangle set to the full size of the bitmap. The image memory will not be cleared, so it will probably contain garbage: you should clear the bitmap before using it. This routine always uses the global pixel format, as specified by calling set_color_depth(). The minimum height of the BITMAP must be 1 and width can't be negative. Example: /* Create a 10 pixel tall bitmap, as wide as the screen. */ BITMAP *bmp = create_bitmap(SCREEN_W, 10); if (!bmp) abort_on_error("Couldn't create bitmap!"); /* Use the bitmap. */ ... /* Destroy it when we don't need it any more. */ destroy_bitmap(bmp); RETURN VALUE
Returns a pointer to the created bitmap, or NULL if the bitmap could not be created. Remember to free this bitmap later to avoid memory leaks. SEE ALSO
create_bitmap_ex(3alleg4), create_sub_bitmap(3alleg4), create_video_bitmap(3alleg4), create_system_bitmap(3alleg4), destroy_bit- map(3alleg4), set_color_depth(3alleg4), is_memory_bitmap(3alleg4), clear_bitmap(3alleg4), clear_to_color(3alleg4) Allegro version 4.4.2 create_bitmap(3alleg4)

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extrans(3alleg4)						  Allegro manual						  extrans(3alleg4)

NAME
extrans - Lighting and translucency effects. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example extrans DESCRIPTION
This program demonstrates how to use the lighting and translucency functions. The first part of the example will show a dark screen illumi- nated by a spotlight you can move with your mouse. After a key press the example shows the full bitmap and the spotlight changes to be a reduced version of the background with 50% of translucency. The translucency effect is easy to do in all color depths. However, the lighting effect has to be performed in a different way depending on whether the screen is in 8bit mode or another color depth. This is because additive drawing mode uses a different set of routines for truecolor modes. SEE ALSO
BITMAP(3alleg4), COLOR_MAP(3alleg4), END_OF_MAIN(3alleg4), PALETTE(3alleg4), RGB(3alleg4), RGB_MAP(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), allegro_error(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), bitmap_color_depth(3alleg4), blit(3alleg4), circlefill(3alleg4), clear_bitmap(3alleg4), clear_keybuf(3alleg4), color_map(3alleg4), create_bitmap(3alleg4), create_bitmap_ex(3alleg4), create_light_table(3alleg4), create_rgb_table(3alleg4), create_trans_table(3alleg4), destroy_bitmap(3alleg4), draw_trans_sprite(3alleg4), drawing_mode(3alleg4), install_keyboard(3alleg4), install_mouse(3alleg4), install_timer(3alleg4), keypressed(3alleg4), load_bit- map(3alleg4), mouse_x(3alleg4), mouse_y(3alleg4), poll_mouse(3alleg4), rectfill(3alleg4), replace_filename(3alleg4), rest(3alleg4), rgb_map(3alleg4), screen(3alleg4), set_alpha_blender(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), set_trans_blender(3alleg4), set_write_alpha_blender(3alleg4), stretch_blit(3alleg4) Allegro version 4.4.2 extrans(3alleg4)
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