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GOMOKU(6) BSD Games Manual GOMOKU(6)
gomoku -- game of 5 in a row
gomoku [-bcdu] [-D debugfile] [savefile]
gomoku is a two player game where the object is to get 5 in a row horizontally, vertically
or diagonally on a 19 by 19 grid. By convention, black always moves first.
The options are:
-b Run in batch mode. (See below.)
-c Computer versus computer. gomoku will play a game against itself. This is mostly
used for testing.
-d Print debugging information. Repeating this option more than once yields more
Print the debug information to debugfile instead of to the standard output.
-u User versus user. (Play against yourself.) This is mostly used for testing.
Load a previously saved game from savefile.
With no arguments, gomoku starts a fresh user vs. computer game.
Moves may be entered by selecting the desired board location and pressing the space or enter
key. The cursor may be moved using the arrow keys or vi(1) motion keys hjklyubn. These
also may be familiar from rogue(6) and hack(6). To quit, type 'Q', and to save the game,
type 'S' and supply a file name when prompted.
Batch mode was intended for game tournaments where a referee program handles the board dis-
play and pits one program against another. In this mode, gomoku reads moves from standard
input and writes its responses to standard output. The first line of input should be either
``black'' or ``white'' to specify whether gomoku has the first move or not respectively.
The board display routines were based on the goref program written by Peter Langston. The
user interface was based on Eric S. Raymond's interface for bs.
BSD March 28, 2010 BSD
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