GOMOKU(6) BSD Games Manual GOMOKU(6)NAME
gomoku -- game of 5 in a row
SYNOPSIS
gomoku [-bcdu] [-D debugfile] [savefile]
DESCRIPTION
gomoku is a two player game where the object is to get 5 in a row horizontally, vertically or diagonally on a 19 by 19 grid. By convention,
black always moves first.
The options are:
-b Run in batch mode. (See below.)
-c Computer versus computer. gomoku will play a game against itself. This is mostly used for testing.
-d Print debugging information. Repeating this option more than once yields more detailed information.
-D debugfile
Print the debug information to debugfile instead of to the standard output.
-u User versus user. (Play against yourself.) This is mostly used for testing.
savefile
Load a previously saved game from savefile.
With no arguments, gomoku starts a fresh user vs. computer game.
Moves may be entered by selecting the desired board location and pressing the space or enter key. The cursor may be moved using the arrow
keys or vi(1) motion keys hjklyubn. These also may be familiar from rogue(6) and hack(6). To quit, type 'Q', and to save the game, type 'S'
and supply a file name when prompted.
Batch mode
Batch mode was intended for game tournaments where a referee program handles the board display and pits one program against another. In this
mode, gomoku reads moves from standard input and writes its responses to standard output. The first line of input should be either ``black''
or ``white'' to specify whether gomoku has the first move or not respectively.
AUTHORS
Ralph Campbell
ACKNOWLEDGEMENTS
The board display routines were based on the goref program written by Peter Langston. The user interface was based on Eric S. Raymond's
interface for bs.
BSD March 28, 2010 BSD
Check Out this Related Man Page
BACKGAMMON(6) BSD Games Manual BACKGAMMON(6)NAME
backgammon -- the game of backgammon
teachgammon -- learn to play backgammon
SYNOPSIS
backgammon [-] [-nrwb] [-pr] [-pw] [-pb] [-t term] [-s file]
teachgammon
DESCRIPTION
This program lets you play backgammon against the computer or against a "friend". All commands are only one letter, so you don't need to
type a carriage return, except at the end of a move. The program is mostly self-explanatory, so that a question mark (?) will usually get
some help. If you answer `y' when the program asks if you want the rules, you will get text explaining the rules of the game, some hints on
strategy, instructions on how to use the program, and a tutorial consisting of a practice game against the computer. A description of how to
use the program can be obtained by answering `y' when it asks if you want instructions.
The possible arguments for backgammon (most are unnecessary but some are very convenient) consist of:
-n don't ask for rules or instructions
-r player is red (implies n)
-w player is white (implies n)
-b two players, red and white (implies n)
-pr print the board before red's turn
-pw print the board before white's turn
-pb print the board before both player's turn
-t term
terminal is type term, uses /usr/share/misc/termcap
-s file
recover previously saved game from file
Any unrecognized arguments are ignored. An argument of a lone `-' gets a description of possible arguments.
If term has capabilities for direct cursor movement (see termcap(5)) backgammon ``fixes'' the board after each move, so the board does not
need to be reprinted, unless the screen suffers some horrendous malady. Also, any `p' option will be ignored. (The `t' option is not neces-
sary unless the terminal type does not match the entry in the /usr/share/misc/termcap data base.)
QUICK REFERENCE
When the program prompts by typing only your color, type a space or carriage return to roll, or
d to double
p to print the board
q to quit
s to save the game for later
When the program prompts with 'Move:', type
p to print the board
q to quit
s to save the game
or a move, which is a sequence of
s-f move from s to f
s/r move one man on s the roll r separated by commas or spaces and ending with a newline. Available abbreviations are
s-f1-f2
means s-f1,f1-f2
s/r1r2 means s/r1,s/r2
Use b for bar and h for home, or 0 or 25 as appropriate.
AUTHOR
Alan Char
FILES
/usr/games/teachgammon rules and tutorial
/usr/share/misc/termcap terminal capabilities
BUGS
The program's strategy needs much work.
BSD May 31, 1993 BSD