# matrix_f(3alleg4) [netbsd man page]

```MATRIX_f(3alleg4)						  Allegro manual						 MATRIX_f(3alleg4)

NAME
MATRIX_f - Floating point matrix structure. Allegro game programming library.

SYNOPSIS
#include <allegro.h>

typedef struct MATRIX_f

DESCRIPTION
float v[3][3];	   - 3x3 scaling and rotation component
float t[3];		   - x/y/z translation component

Floating point matrix structure. Read chapter "3D math routines" for a description on how to obtain/use this structure.

SEE ALSO
MATRIX(3alleg4), excamera(3alleg4), exquat(3alleg4), exscn3d(3alleg4), exzbuf(3alleg4)

Allegro 							   version 4.4.2						 MATRIX_f(3alleg4)```

## Check Out this Related Man Page

```exscn3d(3alleg4)						  Allegro manual						  exscn3d(3alleg4)

NAME
exscn3d - Using the 3d scene functions. Allegro game programming library.

SYNOPSIS
#include <allegro.h>

Example exscn3d

DESCRIPTION
This  program demonstrates how to use scanline sorting algorithm in Allegro (create_scene, clear_scene, ... functions). It also provides an
example of how to use the 3D clipping function. The example consists of a flyby through a lot of rotating 3d cubes.

SEE ALSO
BITMAP(3alleg4), END_OF_FUNCTION(3alleg4), END_OF_MAIN(3alleg4), LOCK_FUNCTION(3alleg4),  LOCK_VARIABLE(3alleg4),  MATRIX_f(3alleg4),  PAL-
ETTE(3alleg4), POLYTYPE_GCOL(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), V3D_f(3alleg4), allegro_error(3alleg4), allegro_exit(3alleg4),
allegro_init(3alleg4),	allegro_message(3alleg4),   apply_matrix_f(3alleg4),   bitmap_color_depth(3alleg4),   blit(3alleg4),	clear_bit-
map(3alleg4),	clear_scene(3alleg4),	 clip3d_f(3alleg4),   create_bitmap(3alleg4),	create_scene(3alleg4),	 desktop_palette(3alleg4),
destroy_bitmap(3alleg4),   destroy_scene(3alleg4),   font(3alleg4),   get_rotation_matrix_f(3alleg4),	get_translation_matrix_f(3alleg4),
gfx_mode_select_ex(3alleg4), install_int(3alleg4), install_keyboard(3alleg4), install_mouse(3alleg4), install_timer(3alleg4), key(3alleg4),
matrix_mul_f(3alleg4), palette_color(3alleg4), persp_project_f(3alleg4),  polygon_z_normal_f(3alleg4),  render_scene(3alleg4),  scene_poly-
gon3d_f(3alleg4), screen(3alleg4), set_color_depth(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), set_projection_viewport(3alleg4),
textprintf_ex(3alleg4)

Allegro 							   version 4.4.2						  exscn3d(3alleg4)```
Man Page

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