netbsd man page for apply_matrix

Query: apply_matrix

OS: netbsd

Section: 3alleg4

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

apply_matrix(3alleg4)						  Allegro manual					     apply_matrix(3alleg4)

NAME
apply_matrix, apply_matrix_f - Multiplies a point by a transformation matrix. Allegro game programming library.
SYNOPSIS
#include <allegro.h> void apply_matrix(const MATRIX *m, fixed x, y, z, *xout, *yout, *zout); void apply_matrix_f(const MATRIX_f *m, float x, y, z, *xout, *yout, *zout);
DESCRIPTION
Multiplies the point (x, y, z) by the transformation matrix m, storing the result in (*xout, *yout, *zout).
SEE ALSO
matrix_mul(3alleg4), ex12bit(3alleg4), ex3d(3alleg4), exstars(3alleg4) Allegro version 4.4.2 apply_matrix(3alleg4)
Related Man Pages
exstars(3alleg4) - suse
exstars(3alleg4) - opendarwin
exstars(3alleg4) - mojave
exstars(3alleg4) - redhat
exstars(3alleg4) - osx
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