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colorcmd(3u) [mojave man page]

ColorCmd(3U)						    InterViews Reference Manual 					      ColorCmd(3U)

NAME
ColorCmd - command for setting components' color attributes SYNOPSIS
#include <Unidraw/Commands/color.h> DESCRIPTION
ColorCmd is a purely interpretive command for setting the foreground and background color attributes of selected components. PUBLIC OPERATIONS
ColorCmd(ControlInfo*, PSColor* fg = nil, PSColor* bg = nil) ColorCmd(Editor* = nil, PSColor* fg = nil, PSColor* bg = nil) Create a ColorCmd, optionally specifying the foreground (fg) and background (bg) PSColors that components should adopt. virtual void Execute() ColorCmd extends Execute to set the value of the affected editor's ColorVar instance, if it defines one. PSColor* GetFgColor() PSColor* GetBgColor() Return the PSColors supplied in the constructor. SEE ALSO
Command(3U), pspaint(3U), statevars(3U) Unidraw 23 January 1991 ColorCmd(3U)

Check Out this Related Man Page

struct(3U)                                                  InterViews Reference Manual                                                 struct(3U)

NAME
BackCmd, FrontCmd, GroupCmd, UngroupCmd - commands for modifying components structurally SYNOPSIS
#include <Unidraw/Commands/struct.h> DESCRIPTION
BackCmd, FrontCmd, GroupCmd, and UngroupCmd are purely interpretive commands for altering the structure of their editor's component. All redefine their Execute and Unexecute operations to let the editor's component interpret them as it wishes. BACKCMD PUBLIC OPERATIONS
BackCmd(ControlInfo*) BackCmd(Editor* = nil) Construct a new BackCmd. FRONTCMD PUBLIC OPERATIONS
FrontCmd(ControlInfo*) FrontCmd(Editor* = nil) Construct a new FrontCmd. GROUPCMD PUBLIC OPERATIONS
GroupCmd(ControlInfo*, GraphicComp* = nil) GroupCmd(Editor* = nil, GraphicComp* = nil) Create a new GroupCmd, optionally specifying the component into which components will be grouped. virtual void Execute() virtual void Unexecute() Execute will set the value of the _executed protected member variable to true as a side effect if anything was grouped. Similarly, Unexecute will set reset the value to false as a side effect the operation was undone. GraphicComp* GetGroup() void SetGroup(GraphicComp*) Get or set the component into which components will be grouped. SetGroup will not delete the old value. UNGROUPCMD PUBLIC OPERATIONS
UngroupCmd(ControlInfo*) UngroupCmd(Editor* = nil) Construct a new UngroupCmd. virtual void Execute() virtual void Unexecute() Execute will set the value of the _executed protected member variable to true as a side effect if anything was ungrouped. Simi- larly, Unexecute will set reset the value to false as a side effect the operation was undone. Clipboard* GetKids() void SetKids(Clipboard*) Explicitly set and get a clipboard containing the child components that were ungrouped, which is stored in the _kids protected mem- ber. UngroupCmd does not initialize this member; it merely provides the storage as a convenience to components that interpret the command and need a place to store the ungrouped children to support reverse execution. However, UngroupCmd deletes the clipboard (if it exists) in ~UngroupCmd. SetKids will not delete the old value. SEE ALSO
Command(3U), GraphicComp(3U) Unidraw 24 January 1991 struct(3U)
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