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exkeys(3alleg4) [mojave man page]

exkeys(3alleg4) 						  Allegro manual						   exkeys(3alleg4)

exkeys - How to get input from the keyboard in different ways. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example exkeys DESCRIPTION
This program demonstrates how to access the keyboard. The first part shows the basic use of readkey(). The second part shows how to extract the ASCII value. Next come the scan codes. The fourth test detects modifier keys like alt or shift. The fifth test requires some focus to be passed. The final step shows how to use the global key array to read simultaneous key presses. The last method to detect key presses are keyboard callbacks. This is demonstrated by installing a keyboard callback, which marks all pressed keys by drawing to a grid. SEE ALSO
END_OF_FUNCTION(3alleg4), END_OF_MAIN(3alleg4), LOCK_FUNCTION(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), acquire_screen(3alleg4), allegro_error(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), blit(3alleg4), clear_keybuf(3alleg4), clear_to_color(3alleg4), desktop_palette(3alleg4), font(3alleg4), install_keyboard(3alleg4), install_timer(3alleg4), key(3alleg4), key_shifts(3alleg4), key- board_lowlevel_callback(3alleg4), keypressed(3alleg4), makecol(3alleg4), readkey(3alleg4), rectfill(3alleg4), release_screen(3alleg4), rest(3alleg4), scancode_to_name(3alleg4), screen(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), textprintf_centre_ex(3alleg4), textprintf_ex(3alleg4), ureadkey(3alleg4), usprintf(3alleg4), ustrzncpy(3alleg4) Allegro version 4.4.2 exkeys(3alleg4)

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exzbuf(3alleg4) 						  Allegro manual						   exzbuf(3alleg4)

exzbuf - Z-buffered polygons demo. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example exzbuf DESCRIPTION
This program demonstrates how to use Z-buffered polygons and floating point 3D math routines. It also provides a simple way to compute fps (frames per second) using a timer. After selecting a screen resolution through the standard GUI dialog, the example shows two 3D cubes rotating and intersecting each other. Rather than having full polygons incorrectly overlap other polygons due to per-polygon sorting, each pixel is drawn at the correct depth. SEE ALSO
BITMAP(3alleg4), END_OF_FUNCTION(3alleg4), END_OF_MAIN(3alleg4), LOCK_FUNCTION(3alleg4), LOCK_VARIABLE(3alleg4), MATRIX_f(3alleg4), PAL- ETTE(3alleg4), POLYTYPE_GCOL(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), V3D_f(3alleg4), ZBUFFER(3alleg4), allegro_error(3alleg4), allegro_exit(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), apply_matrix_f(3alleg4), bitmap_color_depth(3alleg4), blit(3alleg4), clear_bitmap(3alleg4), clear_zbuffer(3alleg4), create_bitmap(3alleg4), create_zbuffer(3alleg4), desktop_palette(3alleg4), destroy_bitmap(3alleg4), destroy_zbuffer(3alleg4), font(3alleg4), get_transformation_matrix_f(3alleg4), gfx_mode_select_ex(3alleg4), install_int(3alleg4), install_keyboard(3alleg4), install_mouse(3alleg4), install_timer(3alleg4), keypressed(3alleg4), pal- ette_color(3alleg4), persp_project_f(3alleg4), polygon_z_normal_f(3alleg4), quad3d_f(3alleg4), readkey(3alleg4), screen(3alleg4), set_color_depth(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), set_palette_range(3alleg4), set_projection_viewport(3alleg4), set_zbuffer(3alleg4), textprintf_ex(3alleg4), vsync(3alleg4) Allegro version 4.4.2 exzbuf(3alleg4)
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