GLPOLYGONSTIPPLE(3G)GLPOLYGONSTIPPLE(3G)NAME
glPolygonStipple - set the polygon stippling pattern
C SPECIFICATION
void glPolygonStipple( const GLubyte *mask )
PARAMETERS
mask Specifies a pointer to a 32x32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels.
DESCRIPTION
Polygon stippling, like line stippling (see glLineStipple), masks out certain fragments produced by rasterization, creating a pattern.
Stippling is independent of polygon antialiasing.
mask is a pointer to a 32x32 stipple pattern that is stored in memory just like the pixel data supplied to a glDrawPixels call with height
and width both equal to 32, a pixel of GL_COLOR_INDEX, and data type of GL_BITMAP. That is, the stipple pattern is represented as a 32x32
array of 1-bit color indices packed in unsigned bytes. glPixelStore parameters like GL_UNPACK_SWAP_BYTES and GL_UNPACK_LSB_FIRST affect
the assembling of the bits into a stipple pattern. Pixel transfer operations (shift, offset, pixel map) are not applied to the stipple
image, however.
To enable and disable polygon stippling, call glEnable and glDisable with argument GL_POLYGON_STIPPLE. Polygon stippling is initially dis-
abled. If it's enabled, a rasterized polygon fragment with window coordinates xw and yw is sent to the next stage of the GL if and only if
the (xw mod 32)th bit in the (yw mod 32)th row of the stipple pattern is 1 (one). When polygon stippling is disabled, it is as if the
stipple pattern consists of all 1's.
ERRORS
GL_INVALID_OPERATION is generated if glPolygonStipple is executed between the execution of glBegin and the corresponding execution of
glEnd.
ASSOCIATED GETS
glGetPolygonStipple
glIsEnabled with argument GL_POLYGON_STIPPLE
SEE ALSO
glDrawPixels, glLineStipple, glPixelStore, glPixelTransfer
GLPOLYGONSTIPPLE(3G)
Check Out this Related Man Page
GLGETPOLYGONSTIPPLE(3G)GLGETPOLYGONSTIPPLE(3G)NAME
glGetPolygonStipple - return the polygon stipple pattern
C SPECIFICATION
void glGetPolygonStipple( GLubyte *mask )
PARAMETERS
mask Returns the stipple pattern. The initial value is all 1's.
DESCRIPTION
glGetPolygonStipple returns to mask a 32x32 polygon stipple pattern. The pattern is packed into memory as if glReadPixels with both height
and width of 32, type of GL_BITMAP, and format of GL_COLOR_INDEX were called, and the stipple pattern were stored in an internal 32x32
color index buffer. Unlike glReadPixels, however, pixel transfer operations (shift, offset, pixel map) are not applied to the returned
stipple image.
NOTES
If an error is generated, no change is made to the contents of mask.
ERRORS
GL_INVALID_OPERATION is generated if glGetPolygonStipple is executed between the execution of glBegin and the corresponding execution of
glEnd.
SEE ALSO glPixelStore(3G), glPixelTransfer(3G), glPolygonStipple(3G), glReadPixels(3G)GLGETPOLYGONSTIPPLE(3G)
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