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glgetattachedshaders(3g) [mojave man page]

GLGETATTACHEDSHADERS(3G)					    OpenGL 3.3						  GLGETATTACHEDSHADERS(3G)

NAME
glGetAttachedShaders - Returns the handles of the shader objects attached to a program object C SPECIFICATION
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); PARAMETERS
program Specifies the program object to be queried. maxCount Specifies the size of the array for storing the returned object names. count Returns the number of names actually returned in objects. shaders Specifies an array that is used to return the names of attached shader objects. DESCRIPTION
glGetAttachedShaders returns the names of the shader objects attached to program. The names of shader objects that are attached to program will be returned in shaders. The actual number of shader names written into shaders is returned in count. If no shader objects are attached to program, count is set to 0. The maximum number of shader names that may be returned in shaders is specified by maxCount. If the number of names actually returned is not required (for instance, if it has just been obtained by calling glGetProgram()), a value of NULL may be passed for count. If no shader objects are attached to program, a value of 0 will be returned in count. The actual number of attached shaders can be obtained by calling glGetProgram() with the value GL_ATTACHED_SHADERS. ERRORS
GL_INVALID_VALUE is generated if program is not a value generated by OpenGL. GL_INVALID_OPERATION is generated if program is not a program object. GL_INVALID_VALUE is generated if maxCount is less than 0. ASSOCIATED GETS
glGetProgram() with argument GL_ATTACHED_SHADERS glIsProgram() SEE ALSO
glAttachShader(), glDetachShader() . .SH "COPYRIGHT" Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLGETATTACHEDSHADERS(3G)

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GLDETACHSHADER(3G)						    OpenGL 3.3							GLDETACHSHADER(3G)

NAME
glDetachShader - Detaches a shader object from a program object to which it is attached C SPECIFICATION
void glDetachShader(GLuint program, GLuint shader); PARAMETERS
program Specifies the program object from which to detach the shader object. shader Specifies the shader object to be detached. DESCRIPTION
glDetachShader detaches the shader object specified by shader from the program object specified by program. This command can be used to undo the effect of the command glAttachShader(). If shader has already been flagged for deletion by a call to glDeleteShader() and it is not attached to any other program object, it will be deleted after it has been detached. ERRORS
GL_INVALID_VALUE is generated if either program or shader is a value that was not generated by OpenGL. GL_INVALID_OPERATION is generated if program is not a program object. GL_INVALID_OPERATION is generated if shader is not a shader object. GL_INVALID_OPERATION is generated if shader is not attached to program. ASSOCIATED GETS
glGetAttachedShaders() with the handle of a valid program object glGetShader() with arguments shader and GL_DELETE_STATUS glIsProgram() glIsShader() SEE ALSO
glAttachShader() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLDETACHSHADER(3G)
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