MPSStateResourceList(3) MetalPerformanceShaders.framework MPSStateResourceList(3)
NAME
MPSStateResourceList
SYNOPSIS
#import <MPSState.h>
Inherits NSObject.
Instance Methods
(nonnull instancetype) - init
(void) - appendTexture:
(void) - appendBuffer:
Class Methods
(nonnull instancetype) + resourceList
(nonnull instancetype) + resourceListWithTextureDescriptors:
(nonnull instancetype) + resourceListWithBufferSizes:
Method Documentation
- (void) appendBuffer: (NSUInteger) size
append a buffer to the resource list
- (void) appendTexture: (MTLTextureDescriptor *__nonnull) descriptor
append a texture to the resource list
- (nonnull instancetype) init
Init an empty list
+ (nonnull instancetype) resourceList
Init an empty autoreleased resource list
+ (nonnull instancetype) resourceListWithBufferSizes: (NSUInteger) firstSize NS_REQUIRES_NIL_TERMINATION
Init a resource list with a 0 terminated list of Buffer Sizes
+ (nonnull instancetype) resourceListWithTextureDescriptors: (MTLTextureDescriptor *__nonnull) d NS_REQUIRES_NIL_TERMINATION
Init a resource list with a nil terminated list of MTLTextureDescriptors
Author
Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code.
Version MetalPerformanceShaders-100 Thu Feb 8 2018 MPSStateResourceList(3)