mpsnnreducefeaturechannelsmax(3) [mojave man page]
MPSNNReduceFeatureChannelsMax(3) MetalPerformanceShaders.framework MPSNNReduceFeatureChannelsMax(3)NAME
MPSNNReduceFeatureChannelsMax
SYNOPSIS
#import <MPSNNReduce.h>
Inherits MPSNNReduceUnary.
Instance Methods
(nonnull instancetype) - initWithDevice:
Additional Inherited Members
Detailed Description
The MPSNNReduceFeatureChannelsMax performs a reduction operation returning the maxinmum value for feature channels of an image
Method Documentation
- (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device
Specifies information to apply the reduction operation on an image.
Parameters:
device The device the filter will run on
Returns:
A valid MPSNNReduceFeatureChannelsMax object or nil, if failure.
Reimplemented from MPSNNReduceUnary.
Author
Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code.
Version MetalPerformanceShaders-100 Thu Feb 8 2018 MPSNNReduceFeatureChannelsMax(3)
Check Out this Related Man Page
MPSCNNNeuronLinear(3) MetalPerformanceShaders.framework MPSCNNNeuronLinear(3)NAME
MPSCNNNeuronLinear
SYNOPSIS
#import <MPSCNNNeuron.h>
Inherits MPSCNNNeuron.
Instance Methods
(nonnull instancetype) - initWithDevice:a:b:
(nonnull instancetype) - initWithDevice:
Additional Inherited Members
Detailed Description
This depends on Metal.framework Specifies the linear neuron filter. For each pixel, applies the following function: f(x) = a * x + b
Method Documentation
- (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device
Standard init with default properties per filter type
Parameters:
device The device that the filter will be used on. May not be NULL.
Returns:
A pointer to the newly initialized object. This will fail, returning nil if the device is not supported. Devices must be
MTLFeatureSet_iOS_GPUFamily2_v1 or later.
Reimplemented from MPSCNNNeuron.
- (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device(float) a(float) b
Initialize the linear neuron filter
Parameters:
device The device the filter will run on
a Filter property 'a'. See class discussion.
b Filter property 'b'. See class discussion.
Returns:
A valid MPSCNNNeuronLinear object or nil, if failure.
Author
Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code.
Version MetalPerformanceShaders-100 Thu Feb 8 2018 MPSCNNNeuronLinear(3)
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