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mpsnnreducefeaturechannelsmax(3) [mojave man page]

MPSNNReduceFeatureChannelsMax(3)			 MetalPerformanceShaders.framework			  MPSNNReduceFeatureChannelsMax(3)

NAME
MPSNNReduceFeatureChannelsMax SYNOPSIS
#import <MPSNNReduce.h> Inherits MPSNNReduceUnary. Instance Methods (nonnull instancetype) - initWithDevice: Additional Inherited Members Detailed Description The MPSNNReduceFeatureChannelsMax performs a reduction operation returning the maxinmum value for feature channels of an image Method Documentation - (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device Specifies information to apply the reduction operation on an image. Parameters: device The device the filter will run on Returns: A valid MPSNNReduceFeatureChannelsMax object or nil, if failure. Reimplemented from MPSNNReduceUnary. Author Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code. Version MetalPerformanceShaders-100 Thu Feb 8 2018 MPSNNReduceFeatureChannelsMax(3)

Check Out this Related Man Page

MPSCNNNeuronLinear(3)					 MetalPerformanceShaders.framework				     MPSCNNNeuronLinear(3)

NAME
MPSCNNNeuronLinear SYNOPSIS
#import <MPSCNNNeuron.h> Inherits MPSCNNNeuron. Instance Methods (nonnull instancetype) - initWithDevice:a:b: (nonnull instancetype) - initWithDevice: Additional Inherited Members Detailed Description This depends on Metal.framework Specifies the linear neuron filter. For each pixel, applies the following function: f(x) = a * x + b Method Documentation - (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device Standard init with default properties per filter type Parameters: device The device that the filter will be used on. May not be NULL. Returns: A pointer to the newly initialized object. This will fail, returning nil if the device is not supported. Devices must be MTLFeatureSet_iOS_GPUFamily2_v1 or later. Reimplemented from MPSCNNNeuron. - (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device(float) a(float) b Initialize the linear neuron filter Parameters: device The device the filter will run on a Filter property 'a'. See class discussion. b Filter property 'b'. See class discussion. Returns: A valid MPSCNNNeuronLinear object or nil, if failure. Author Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code. Version MetalPerformanceShaders-100 Thu Feb 8 2018 MPSCNNNeuronLinear(3)
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