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xjump(6) [debian man page]

XJUMP(6)							   Games Manual 							  XJUMP(6)

NAME
xjump - a jumping game for X SYNOPSIS
xjump [ -toolkitoption ] ... [ -private ] [ -graphic file ] [ -keymap ] xjump [ -help ] DESCRIPTION
Xjump is a jumping game where you are in a Falling Tower. The floor you are standing on is sinking with the rest of the building; you will die once the floor gives way (disappears under the bottom of the display). To survive, you have to jump onto the upper floors of the tower. Because the entire tower is sinking, the upper floors will soon collapse, too, so you have to keep on jumping to higher floors. Your score is counted by how many floors you jump before you either fall off while trying to reach the next floor, or the floor you are standing on collapses. OPTIONS
-toolkitoption ... Specify X toolkit options (such as -geometry, -display, etc.). -private Use private colormap. -graphic FILE Use the XPM graphic file FILE for graphics. -keymap Read keymap directly. -help Display a summary of command-line syntax. GAME CONTROLS
To begin the game, press the Space-bar from the highscore screen. Once the game begins, movement is controlled by the Left and Right arrow keys. To jump, use the Up arrow key. Note that hitting the Left or Right arrow keys many times will cause the player to go faster. You can use this to reach floors that are far away. But be careful not to jump too far and miss! You can also change your speed while jumping through midair. If your reflexes are fast enough, you can salvage a bad jump this way. Good luck! To quit the game, press shift-Q. COPYRIGHT
Copyright (C) 1997-1999 Tatsuya Kudoh(CDR/TK) <kudoh@koken.club.uec.ac.jp> Masato Taruishi <taru@debian.org> This is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version without ANY WARRANTIES. AUTHOR
xjump was written by Tatsuya Kudoh(CDR/TK) <kudoh@koken.club.uec.ac.jp> and Masato Taruishi <taru@debian.org>. This manual page was written by H. S. Teoh <hsteoh@debian.org>, for the Debian GNU/Linux system. The original game does not come with a manual page. XJUMP(6)

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TOPPLER(6)							   Games Manual 							TOPPLER(6)

NAME
toppler - clone of the old "Nebulous" game SYNOPSIS
toppler [-f] [-h] [-s] [-dNUM ] DESCRIPTION
This manual page documents briefly the toppler command. The goal of the game is to reach the target door of each of the 8 towers in currently 2 missions with this little green animal. This door is usually at the very top of the tower. But finding the way by using elevators and walking trough a maze of doors and platforms is not the only problem you have to solve. There are a bunch of other creatures living on the tower that will hinder you to reach your target by pushing you over the edge of the platforms. The only weapon of defence you have is to throw a little snowball. But most of the other creatures just don't care about this. So you must avoid them. A little submarine brings you from one tower to the next. On this way you have the chance to get some bonus points by catching fish. All you have to do is to catch a fish in a bubble with your torpedo and then collect the fish. CONTROLS
In the menu you can select the mission you want to play next with the left and right cursor keys. Press space or return on the start menu item to start the game. The animal is controlled by the cursor keys and space (or return). Left and right make the animal walk. Up and down make the elevators move if you are on one. (The elevator platforms are a little bit smaller than the normal platforms.) If you are in front of a door press up to enter it. Pressing the space key will either throw a snowball if you are standing still or make the animal jump if you are walking. In the level designer, press F1 or h for the online help. OPTIONS
The program understands the following command line options. -f Starts the game in fullscreen mode. But be careful! If the game crashes it doesn't restore the original resolution, it stays in 640x480 pixel mode. -h Display short usage information and exit. -s Makes the game silent. If you don't have a soundcard or for another reason get an "can't open audio" error try this option. -dNUM Sets the debugging level; NUM is between 0 and 9, and the higher it is, the more information toppler will print out to the console. (The default debugging level is 0.) AUTHOR
Toppler was written by Andreas Rover <roever@users.sf.net>. Later Pasi Kallinen contributed a lot of code. This manual page was written by Ben Bell <bjb@debian.org> for the Debian GNU/Linux system (but may be used by others). It was revised by Dylan Thurston <dpt@math.harvard.edu>, and by Bill Allombert <ballombe@debian.org>. TOPPLER(6)
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