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tenmado(6) [debian man page]

TENMADO(6)							  tenmado manual							TENMADO(6)

NAME
tenmado - hard-core shoot 'em up game in blue-or-red world SYNOPSIS
tenmado [ --dump stage ] [ --full-screen ] [ --help ] [ --slow ] [ --stage stage ] [ --undump stage ] [ --undump-default ] [ --version ] DESCRIPTION
tenmado is a vertically scrolling, late 1990s style (that is, a massive number of enemy shots against a smaller-than-it-looks spaceship) shoot 'em up game. A very accurate collision detection makes it a game of dexterity. If something looks like a triangle, it is a trian- gle, not a rectangle of similar size. However, surviving is only 20% of the game. The main feature of tenmado is the "color chain bonus". You can get a very big score (about 100 times bigger than a normal enemy-destruction point) by destroying enemies of the same color successively. It is easy or difficult depending on how greedy you are. In the game, use cursor keys to move, press space key to shoot (auto-repeat). A joystick is also available for move and shoot. Note that you must plug the joystick before you invoke tenmado. For more information, see the tutorial demo by choosing it from the menu in the title. Also check the README file which can be found at /usr/share/doc/tenmado/README . OPTIONS
--dump stage Write high score data to standard output and exit. Usually you save the output in a file and later use that file as the input of --undump. stage must be between 0 and 5. stage 0 means total score. stage 1 -- 5 means each stage score. --full-screen Run the game in the full screen mode. --help Print a help message and exit. --slow Run the game at the half speed. Technically, the length of waiting between each frame is doubled. This slows down everything in the game, including your ship. The idea is to study the enemy formations for a later (normal speed) play. The animation may be rough because this option gives you only about 16 fps. You can't enter the high score lists with this option. --stage stage Start the game at the specified stage. stage must be between 1 and 5. Note that you can play only one stage (the specified one) and you can't enter the high score lists. --undump stage Read high score data from standard input, save them and exit. The input is usually the output of --dump. stage must be between 0 and 5. stage 0 means total score. stage 1 -- 5 means each stage score. Only the superuser may use this option. --undump-default If at least one high score list is empty, read the default high score data, save them and exit. If not, do nothing. The main pur- pose of this option is to create high score database files at installation time so that you can set their permission. --version Print version information, license information and the disclaimer, then exit. BUGS
Please report any bugs you find to Oohara Yuuma <oohara@libra.interq.or.jp>. AUTHOR
Oohara Yuuma <oohara@libra.interq.or.jp> Project Geeste Thu, 16 Jan 2003 TENMADO(6)

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POWERMANGA(6)							   Games Manual 						     POWERMANGA(6)

NAME
powermanga - shoot-'em-up game SYNOPSIS
powermanga [OPTIONS] DESCRIPTION
Powermanga is a shoot'em up game; you will have to fight more than 60 different types of enemies. You start with a ship, and enemies show up throwing bombs at you. Shoot them, and get better weapons for your ship (otherwise, you won't go too far!) To get better weapons, you will have to catch green and red gems. Whenever you pick a green gem, the highlighted option at the right side of the screen goes up one unit. The options are, from the bottom to the top: - More speed - More energy to your ship If you get out of energy, you lose your ship. Losing your ship means either going back to the ship you were using before you "upgraded' it, or dying if you had no previous ship! You can check your energy level in the little bar at the bottom (the bar at the right is yours; the one at the left is your enemy's, in case you're fighting a big one) - Several options for different weapons - The last option gets you a better ship If the current option is "more power to the leftside straight weapons", for example, you may select it and they will immediately take effect. If the current option is already the last, and you pick a green or red gem, you will go back to the first one (but you will get an extra side-weapon). Also, whenever you pick an option, the current option goes back to the first one. THE GEMS
During the game, you will sometimes see gems falling down when an enemy is destroyed. You may catch those gems: - Green gems As we said before, makes the current option go up one unit. - Red gems Similar to the green gem, but it increases 2 units instead of 1. - Pink gems Gives energy to your ship. If your energy is at the maximum level, this gem will give you a full blast that destroys all enemies currently on the screen. - Blue gems They multiply the score points for each destroyed enemy by 2. If you get the blue gem again, the score points are multiplied by 4; you can see the "2x" or "4x" blinking at the sidebar. - Yellow gems These give you protection balls. If you already have six protection balls and you get another yellow gem, you will get a special weapon! CHANGING SHIPS
When you get a better ship, you will be able to accumulate more energy, becoming more resistant to attacks. But whenever you "upgrade" your ship, a few things will happen: - Protection You will lose all your protection balls (let's say they're not "compatible" with your new ship). - Weapons You will lose one "degree" in your weapons (if you had used green gems to get the best possible weapon for shooting straight for- ward, for example, after upgrading your ship you will have to get one more green gem if you want your weapons at the maximum power.) - Score If your score was getting multiplied by 2 or 4, it won't be anymore (go get more blue gems!) KEYS
In the main menu, use the arrow keys and enter. To play the game, use the arrow keys to move, space for shooting and control to pick a selected option. Also: CTRL+S enable/disable the music CTRL+Q finish the play current CTRL+A about Powermanga F10 quit Powermanga P enable/disable pause F switch between full screen and windowed mode PAGE UP volume up PAGE DOWN volume down OPTIONS
Valid command line options: -h, --help prints help message and exit --version prints version information and exit --window windowed mode (full screen by default) --2x scale2x effects which scale the image of 2x --3x scale3x effects which scale the image of 3x --4x scale4x effects which scale the image of 4x --320 the game will run in a 320*200 window --full the game will run in full screen -v verbose mode --verbose verbose mode (with more messages) --nosound disable sound --sound enable sound --nosync disable timer --easy make the game easier by giving more bonuses --hard make the game harder FILES
/usr/share/games/powermanga/graphics/ Graphics files. /usr/share/games/powermanga/data/ Levels and data files. /usr/share/games/powermanga/sound/ Sound files. /usr/share/games/powermanga/texts/ Texts files. ENVIRONMENT
HOME Used to search for graphics and sounds. AUTHOR
Powermanga - Copyright TLK Games. You are free to redistribute and/or change it under the terms of the GNU General Public License. See the /usr/share/doc/powermanga/copyright for details. This manual page was written by Jeronimo Pellegrini <pellegrini@mpcnet.com.br>, based on the previous one by Sam Hocevar <sam@zoy.org>, for the Debian GNU/Linux system (but may be used by others). 2007-09-02 POWERMANGA(6)
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