Mokomaze(6) Games Mokomaze(6)NAME
Mokomaze - ball-in-the-labyrinth game
SYNOPSIS
mokomaze [-i input_device_type] [-l level_number] [-c option]
OPTIONS -i input_device_type, --input input_device_type
It is used to determine input device type manually. Currently supported values is 'freerunner' (to use Freerunner's accelerometer)
and 'keyboard'.
-l level_number, --level level_number
It specifies a level from which the game will be started. Levels are counted from 1.
-c option, --calibrate option
It is used to perform the accelerometer calibration ('auto' option) or to reset calibration data ('reset' option).
EXAMPLES
mokomaze
mokomaze -l 5
mokomaze -i freerunner
mokomaze -i keyboard -l 2
mokomaze -c auto
mokomaze -c reset
AUTHOR
This manual page was written by Joachim Breitner <nomeata@debian.org> for the Debian system (but may be used by others).
0.5.0 July 2009 Mokomaze(6)
Check Out this Related Man Page
trackballs(6) Games trackballs(6)NAME
trackballs - A marble game for Linux that is similiar to the classic arcade game 'Marble Madness'.
SYNTAX
trackballs [-w, -m] [-e, -l <level>] [-r <width>] ...
-h--help Display this usage information.
-e--edit Start as level editor.
-l--level Start from level.
-w--windowed Run in window (Default is fullscreen)
-m--mute Mute sound.
-r--resolution Set resolution to 640, 800 or 1024
-s--sensitivity Mouse sensitivity, default 1.0
-f--fps Displays framerate
The last 5 options are all but obsolete as these can now be accessed through the games menu system.
DESCRIPTION
Trackballs is a simple game similar to the classic Atari 1980's arcade game 'Marble Madness' (later released by Electronic Arts for the
Amiga and other platforms).
By steering a marble ball through a labyrinth filled with vicious hammers, pools of acid and other obstacles the player collects points.
When the ball reaches the destination it continues to the next, more difficult track - unless the time runs out.
It should be noted that this game is _not_ intended to be a replica of Marble Madness but rather merely inspired by it. For instance the
game uses 3D graphics even though the original game had no real use for it. Also we aim at making the game highly configurable by a script-
ing extension (Guile) and provide a simple editor by which new levels easily can be created.
FILES
Binary: /usr/games/trackballs
Shared files directory: /usr/share/games/trackballs/
Settings directory: ~/.trackballs/
ENVIRONMENT VARIABLES
GUILE_LOAD_PATH
Specifies the directory where the guile files are
EXAMPLES
To run this program the standard way type:
trackballs
Alternativly you edit a level using this command:
trackballs -e steep
Alternativly you can test a level with:
trackballs -l steep
AUTHOR
Mathias Broxvall <matbr@home.se>
CONTRIBUTORS
Music and UI Graphics - Dietrich Radel <radel@inet.net.nz>
Sound Effects - Benoit Rouits <brouits@free.fr>
Packagers:
Mandrake - Guillaume Bedot <guillaume.bedot@wanadoo.fr>
Debian - Ari Pollak <ari@debian.org>
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