magicmaze(6) [debian man page]
MAGICMAZE(6) Games Manual MAGICMAZE(6) NAME
magicmaze - simple monster-bashing game SYNOPSIS
magicmaze [options] DESCRIPTION
This manual page documents briefly the magicmaze command. magicmaze is a simple and low-tech monster-bashing maze game. It was originally inspired by playing Gauntlet II on the Atari ST. OPTIONS
These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below. -D, --savedir dir Specify the directory for the saved game. The default is $HOME/.magicmaze -f, --fullscreen Start in full-screen mode. -h, --help Show summary of options. -j, --joystick [#] Enable joystick mode, optionally specifying which joystick to use. -L, --loadgame Load and continue playing saved game. -l, --level 1-10 Start on a particular level. -S, --nosound Disables the sound output. -s, --scale 1-5 Specify graphical resolution scaling. -v, --volume 1-10 Set the volume of the sound. AUTHOR
magicmaze was written by Kent Dahl <kentda@pvv.org>. This manual page was written by Joe Nahmias <jello@debian.org>, for the Debian project (but may be used by others). July 20, 2008 MAGICMAZE(6)
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GAMECLOCK(6) Games Manual GAMECLOCK(6) NAME
gameclock - a simple game clock SYNOPSIS
gameclock DESCRIPTION
This manual page documents briefly the gameclock command. gameclock is a simple application designed to track the time spent thinking by the players during a chess game. Various ways of tracking time are supported, with only `countdown' (aka `blitz') and `fisher' for now. The graphical interface is keyboard driven and is intended to be minimal and simple. The code is made to be extensible to other game types. OPTIONS
These programs follow the usual GNU command line syntax, with long options starting with two dashes (--). A summary of options is included below. -h, --help Show summary of options. This includes the program's version and license. -v, --verbose Show progress information to standard output. More `-v' will display more information: timestamps then game state engine. -f, --fullscreen Start the application in fullscreen mode. KEYBINDINGS
Most of the interface is keyboard-driven, apart from the initial clock and game configuration. space start the game / end turn shift keys end the turn, but only for the appropriate side (left or right side) p pause game control-r, escape reset game - this resets all counters and clocks to the initial configuration, use this to restart the game. f toggle the fullscreen mode control-q quit application SEE ALSO
xboard(1), http://gnomecoder.wordpress.com/chessclock/. AUTHOR
gameclock was written by Antoine Beaupre. August 13, 2008 GAMECLOCK(6)