laevateinn-bin(6) Games Manual laevateinn-bin(6)NAME
laevateinn-bin - bsnes debugger (binary)
SYNOPSIS
laevateinn-bin
DESCRIPTION
laevateinn is the bsnes debugger, intended for developers creating or modifying SNES games. It should be started using the laevateinn com-
mand to make sure that certain symbolic links are created in $HOME/.config/laevateinn.
SEE ALSO laevateinn(6), bsnes(6)MAN PAGE AUTHOR
Tobias Hansen
February 14, 2012 laevateinn-bin(6)
Check Out this Related Man Page
bsnes(6) Games Manual bsnes(6)NAME
bsnes - Accurate SNES/Super Famicom emulator
SYNOPSIS
bsnes <ROM location>
OPTIONS
<ROM location> -- from the command line, you can supply the name of a ROM file as an argument to start playing that ROM
KEYBOARD SHORTCUTS
F11 -- toggle fullscreen mode
DESCRIPTION
bsnes is a Super Nintendo / Super Famicom emulator that strives to provide the most faithful hardware emulation possible. It focuses on
accuracy and clean code, rather than speed and special features. It is meant as a reference emulator to document how the underlying hard-
ware works. It is thus very useful for development and research. And while it can be used for general purpose gaming, it will require sig-
nificantly more powerful hardware than a typical emulator. Although not as polished as the SNES emulation (yet), there is also support for
NES, Gameboy, Gameboy Color and Gameboy Advance games.
Supported Filetypes
SFC: SNES cartridge -- ROM image.
BS: Satellaview BS-X flash cartridge -- EEPROM image.
ST: Sufami Turbo cartridge -- ROM image.
SRM, PSR: non-volatile memory, often used to save game data -- (P)SRAM image.
GB/GBC/GBA: Gameboy (Color/Advance) cartridge -- ROM image.
NES/FC: NES cartridge -- ROM image.
Note that bsnes can not open ROMs with different filename extensions or with copier headers.
Known Limitations
Satellaview BS-X emulation: this hardware is only partially supported. This is mostly because the satellite network it used (St. GIGA) has
been shut down. Access to this network would be required to properly reverse engineer much of the hardware. Working around this would
require game-specific hacks, which are contrary to the design goals of this emulator. As a result, most BS-X software will not function
correctly.
Netplay: internet multiplay is not currently supported nor planned.
PROFILES
bsnes comes with three profiles, where "accuracy" and "compatibility" are focused on accuracy in emulating the SNES (compatibility makes
minor tradeoffs in favor of speed) and "performance" is focused on using less resources. Which profile to use can be set with:
# update-alternatives --config bsnes-bin
SYSTEM FOLDERS
bsnes does not only need ROMs containing games, but also data that was originally stored in chips belonging to the consoles. The files con-
taining this data are organized in system folders. The system folders contain system info and firmware/BIOS images and are located in
"$HOME/.config/bsnes". For example, to play GBA games, a GBA bios image is required. The file has to be named "bios.rom" and placed inside
the "Game Boy Advance.sys" folder in "$HOME/.config/bsnes". The checksum of the file has to match the one given in "/usr/share/bsnes/Game
Boy Advance.sys/manifest.xml".
SEE ALSO bsnes-purify(6), laevateinn(6)MORE INFO
Website: http://byuu.org/bsnes/
BSNES AUTHOR
byuu
MAN PAGE AUTHORS
Brandon Barnes, Tobias Hansen
August 5, 2011 bsnes(6)
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