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jester(6) [debian man page]

JESTER(6)							   Games Manual 							 JESTER(6)

NAME
jester - an X-based game similar to Othello(tm) SYNOPSIS
jester [{-display, -d, --display} display] [{-h, -help, --help}] [-2players] [-ai {white, black}] DESCRIPTION
jester is an X-based game similar to the board game Othello. jester allows you to waste hours of otherwise productive time that could be spent playing Solitaire instead. GAME PLAY
There are two players, one playing the white pieces, the other playing the black pieces. Each player takes turns placing a piece of his or her color on an 8x8 board. Each piece must be placed so as to bracket a line of the opponent's pieces between two of the current player's pieces. When this happens, the opponent's pieces are replaced by pieces of the current player's color. When the cursor is over a square that it is legal for the current player to play in, the cursor will change to a pointing hand. A small rectangle in the upper right side of the window shows the color of the current player. The game ends when a player cannot make a move, either because the board is full or because the position of the pieces makes it impossible to make a move. At this point, the player with the most pieces on the board is the winner. You will be offered the option of starting a new game. You may exit at any time by clicking the "Exit" button. OPTIONS -d, -display, --display display Display on display. -h, -help, --help Print a help message and exit. -2players Play against another person at the same console. -ai {white, black} Tell the computer which side to play. The default behavior is equivalent to -ai black. ENVIRONMENT
jester uses the environment variable "DISPLAY" as the default display. This can be overridden on the command line. BUGS
None known... AUTHOR
Matt Grossman <mattg@oz.net> 5/16/1998 jester 1.0 JESTER(6)

Check Out this Related Man Page

GOMOKU(6)							 BSD Games Manual							 GOMOKU(6)

NAME
gomoku -- game of 5 in a row SYNOPSIS
gomoku [-bcdu] [-D debugfile] [inputfile] DESCRIPTION
gomoku is a two player game were the object is to get 5 in a row horizontally, vertically or diagonally on a 19 by 19 grid. By convention, black always moves first. With no arguments, gomoku will display a playing board and prompt for moves from the user. Valid moves are a let- ter for the column and a number for the row of an empty board location. Entering ``quit" or ``resign" will end the game. You can save the current state of the game by entering ``save" and supplying a file name when prompted. The optional file inputfile can be used to restore a saved game. The options are: -b This option sets background mode. Input moves are read from standard input, the computer picks a move, and prints it to standard output. The first input line should be either ``black" or ``white" to specify whether gomoku has the first move or not respectively. This option was intended for game tournaments where a referee program handles the board display and pits one program against another. -c Computer versus computer. gomoku will play a game against itself. This is mostly used for testing. -d Print debugging information. Repeating this option more than once yields more detailed information. -D debugfile Print the debug information to debugfile instead of to the standard output. -u User versus user. This is mostly used for testing. AUTHOR
Ralph Campbell ACKNOWLEDGEMENTS
The board display routines were based on the goref program written by Peter Langston. BSD
August 4, 1994 BSD
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