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doomsday(6) [debian man page]

DOOMSDAY(6)							  [FIXME: manual]						       DOOMSDAY(6)

NAME
doomsday - Doomsday Engine - For Doom/Heretic/Hexen SYNOPSIS
doomsday [OPTIONS] [GAME] [WADS] DESCRIPTION
This manual page documents briefly the doomsday command This manual page was written for the Debian(tm)/GNU and Ubuntu(tm) distributions because the original program does not have a manual page. Instead, it has documentation in plain text format doomsday is an enhanced Doom(tm)/Heretic(tm)/Hexen(tm) engine, capable of running Doom 1, Doom 2, Evilution, Plutonia, Heretic, Hexen and Hexen: Deathkings. It currently CAN NOT run Freedoom, and does not support Boom features. doomsday supports high-resolution textures and 3D models. Currently many of these can be found at http://eyagi.bpa.nu/~jamie/doomsday.html These programs follow the Windows(tm) command line syntax. A summary of options is included below. For a complete description, see the text files and http://www.doomsdayhq.com. OPTIONS
-dedicated Run in dedicated server mode. No graphics or sounds will be initialized. The game will run in a text mode console. -bpp Specify the color depth to use. Defaults to desktop color depth. E.g. "-bpp 32" -wnd Start the game in a window. By default the game runs in fullscreen mode. -paltex Use paletted textures (if supported by the hardware). -playdemo After initialization loads the given demo file (which resides in the Demo subdirectory), plays it and then quits. -timedemo After initialization loads the given demo file (which resides in the Demo subdirectory), plays it in singletics mode (i.e. as fast as possible), displays frame count information and quits. -nosound Don't initialize sound or music. -nomouse Don't initialize mouse. -texdir Loads all high-resolution (PNG,TGA,PCX) textures from the given directory. Defaults to "Data<Game>Textures". -texdir2 Secondary high-resolution (PNG,TGA,PCX) texture directory. Defaults to "". This directory is checked first, so it can be used to override textures in the normal texture directory (-texdir). -userdir Sets the working directory. By default the engine uses the current working directory (the one in which it was started). On Debian/GNU and Ubuntu systems doomsday is run in a shell wrapper that sets -userdir to $HOME/.deng automatically. -verbose Be more verbose with console messages. -texcomp Use texture compression (if supported by the OpenGL driver). -deh Applies the Dehacked patch. You can give more than one as arguments, e.g. "-deh first.deh second.deh". -alldehs Allows the processing of more than one DEHACKED lump. Otherwise only the DEHACKED lump that has been loaded last is processed. Does not affect the -deh option. GAME
-game Specifies the game to use (required). This must be one of either jdoom, jheretic or jhexen eg "-game jdoom" WADS
-file Specifies the wad file to use (required). You can give more than one WAD file as the parameter eg "-file /user/share/games/deng/Data/jDoom/doom2.wad" EXAMPLES
"/usr/games/doomsday -anifilter -texcomp -game jdoom -file /user/share/games/deng/Data/jDoom/doom2.wad" AUTHOR
This manual page was written by Jamie Jones jamie_jones_au@yahoo.com.au for the Debian/GNU and Ubuntu systems (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. AUTHOR
Jamie Jones Author. COPYRIGHT
Copyright (C) 2005 Jamie Jones [FIXME: source] August 17, 2005 DOOMSDAY(6)
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