DOOMSDAY(6) [FIXME: manual] DOOMSDAY(6)
NAME
doomsday - Doomsday Engine - For Doom/Heretic/Hexen
SYNOPSIS
doomsday [OPTIONS] [GAME] [WADS]
DESCRIPTION
This manual page documents briefly the doomsday command
This manual page was written for the Debian(tm)/GNU and Ubuntu(tm) distributions because the original program does not have a manual page.
Instead, it has documentation in plain text format
doomsday is an enhanced Doom(tm)/Heretic(tm)/Hexen(tm) engine, capable of running Doom 1, Doom 2, Evilution, Plutonia, Heretic, Hexen and
Hexen: Deathkings. It currently CAN NOT run Freedoom, and does not support Boom features.
doomsday supports high-resolution textures and 3D models. Currently many of these can be found at http://eyagi.bpa.nu/~jamie/doomsday.html
These programs follow the Windows(tm) command line syntax. A summary of options is included below. For a complete description, see the text
files and http://www.doomsdayhq.com.
OPTIONS
-dedicated
Run in dedicated server mode. No graphics or sounds will be initialized. The game will run in a text mode console.
-bpp
Specify the color depth to use. Defaults to desktop color depth. E.g. "-bpp 32"
-wnd
Start the game in a window. By default the game runs in fullscreen mode.
-paltex
Use paletted textures (if supported by the hardware).
-playdemo
After initialization loads the given demo file (which resides in the Demo subdirectory), plays it and then quits.
-timedemo
After initialization loads the given demo file (which resides in the Demo subdirectory), plays it in singletics mode (i.e. as fast as
possible), displays frame count information and quits.
-nosound
Don't initialize sound or music.
-nomouse
Don't initialize mouse.
-texdir
Loads all high-resolution (PNG,TGA,PCX) textures from the given directory. Defaults to "Data<Game>Textures".
-texdir2
Secondary high-resolution (PNG,TGA,PCX) texture directory. Defaults to "". This directory is checked first, so it can be used to
override textures in the normal texture directory (-texdir).
-userdir
Sets the working directory. By default the engine uses the current working directory (the one in which it was started). On Debian/GNU
and Ubuntu systems doomsday is run in a shell wrapper that sets -userdir to $HOME/.deng automatically.
-verbose
Be more verbose with console messages.
-texcomp
Use texture compression (if supported by the OpenGL driver).
-deh
Applies the Dehacked patch. You can give more than one as arguments, e.g. "-deh first.deh second.deh".
-alldehs
Allows the processing of more than one DEHACKED lump. Otherwise only the DEHACKED lump that has been loaded last is processed. Does not
affect the -deh option.
GAME
-game
Specifies the game to use (required). This must be one of either jdoom, jheretic or jhexen eg "-game jdoom"
WADS
-file
Specifies the wad file to use (required). You can give more than one WAD file as the parameter eg "-file
/user/share/games/deng/Data/jDoom/doom2.wad"
EXAMPLES
"/usr/games/doomsday -anifilter -texcomp -game jdoom -file /user/share/games/deng/Data/jDoom/doom2.wad"
AUTHOR
This manual page was written by Jamie Jones jamie_jones_au@yahoo.com.au for the Debian/GNU and Ubuntu systems (but may be used by others).
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2
published by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL.
AUTHOR
Jamie Jones
Author.
COPYRIGHT
Copyright (C) 2005 Jamie Jones
[FIXME: source] August 17, 2005 DOOMSDAY(6)