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cuyo(6) [debian man page]

CUYO(6) 							   Games Manual 							   CUYO(6)

NAME
cuyo - Tetris-like game with many suprises SYNOPSIS
cuyo [-d] [-f] [-g widthxheight] [-h] [-?] [--version versions] [ld-file] cuyo -? DESCRIPTION
Use A, D, W and S or the arrow keys to move left, move right, turn and drop the falling piece. Try to put blobs of the same color together. (You don't need to form rows or columns. Any shape will do.) When enough blobs of the same color are connected, they explode. (What "enough" means depends on the level.) Try to make explosions next to the the grass (or whatever there is in the level instead of the grass). Then, it will explode, too. The level is finished when no grass is left. In some levels, you will need a chain reaction to get rid of the grass-equivalent. And many other things may happen in other levels. In two-player-mode, each time one player causes an explosion, the other one gets grey things (which explode when something else explodes next to them). If one player builds a too big tower, the other player may get one of his rows. OPTIONS
-d Debug mode. -f Fullscreen mode. -g widthxheight Set the window size. -h Print a short help message and exit with status 0. -? Print a short help message and exit with status 1. --version versions, --version=versions Activate special versions of levels and level tracks. versions is a comma-separated list of version specifiers. Version specifiers pertaining to difficulty setting, numbers of players, and level tracks can also be set from the main menu. See the cual(6) manpage for the relevant values. The other version specifiers which are actually used in levels are eco and geek. eco makes a very few levels less resource-hungry. In the consequence, they also become less beautiful. If you're trying to design own levels, you can pass the name of your .ld file (level description file) to test the level. If you do that, this will be the only available level. CREATING NEW LEVELS
The main work is to draw all those little icons. Then you have to create a level description file which tells cuyo how to put everything together. There is an example level with many comments. Its description file is example.ld. (It should be part of the cuyo distribution and probably lies in the same directory as the other cuyo level description files.) It is rather outdated but may still be a good starting point. Other Sources of information are: - Try man cual. Cual - the Cuyo Animation Language - is the format of level description files. - And of course, there are the level description files of the existing levels (files ending in .ld, probably located somewhere like /usr/share/games/cuyo/). SEE ALSO
cual(6) BUGS
The level description language is still under development. In the preferences dialog, some keys are not displayed correctly. The AI Player is not very intelligent. In particular, it doesn't understand most of the special features of the levels, and so, it some- times behaves very silly. See the TODO file for other bugs. AUTHORS
Mainly Immanuel Halupczok <cuyo@karimmi.de>. Other contributors to the source code: Bernhard R. Link, Mark Weyer, Bernhard Seckinger. Other contributors of levels: Daniela Lipps, Simon Huggenberger. 2012-1-27 CUYO(6)

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krank(6)																  krank(6)

NAME
Krank - is a game of dexterity where you match stones together. SYNOPSIS
krank krank -f - start in fullscreen mode krank -w - start in windowed mode krank -s 800x600 - start in screen with size 800x600 krank -f -s 800x600 - start in screen with size 800x600 and in fullscreen mode krank -w -s 800x600 - start in screen with size 800x600 and in windowed mode krank -h - display the helpscreen. DESCRIPTION
krank is a game of dexterity, being somewhere between Breakout and billiard, where the aim of each level is to shove floating stones towards compatible static stones. You control a short chain of stones with your mouse to achieve that. Krank contains the following elements: the snake - follows your mouse or the analog stick of your joypad. the balls - move if you touch them with the snake or another ball. the links - are like balls, but they bond together if they touch each other. the stones - never move and do nothing else. the magnets - unmovable themselves, attract everything that moves. the number of circles rotating around them indicates how many items may get captured in them. A magnet will vanish if: - it captured at least as many balls as circles are rotating around it; - all the captured balls have the same color as the magnet; - it stayed for 3 seconds in the above condition. If a magnet is fully loaded, but includes links or balls of a different color, it will explode, but not vanish. the anchors - never move, but bond together with links. the number of circles rotating around them indicates how many links may bond with them. An anchor will vanish if: - it is connected to as many other anchors as circles are rotating around it; - all the connected anchors and links have the same color as the anchor; - all other anchors of the same color are fully connected. If all the above conditions are valid for 3 seconds, those anchors will be removed. If an anchor is connected to another anchor, but the connecting chain includes links of a different color, it will explode, but not vanish. A connection between two links will be broken if one link is touched by a ball or captured by a magnet. For each level you solve, there will be two more levels available to play, so you can skip levels you don't like. AIM
The aim of each level is to remove all anchors and magnets. CONTROLS
<Space> or 'p' or <Pause> - Game pause. <Esc> - Exit from level/game <Shift>+<Esc> - Quick exit <Right Arrow> - Next level <Left Arrow> - Previous Level <PageUp>/<PageDown> - Increase/decrease music volume. <ALT>+<PageUp>/<PageDown> - Increase/decrease sound volume. krank krank(6)
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