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tomatoes(6) [debian man page]

TOMATOES(6)															       TOMATOES(6)

NAME
tomatoes - Tomatoes smashing game SYNOPSIS
tomatoes SYNOPSIS
I Have No Tomatoes is an extreme leisure time activity idea of which culminates in the following question: How many tomatoes can you smash in ten short minutes? If you have the time to spare, this game has the vegetables just waiting to be eliminated! NOTES
Before starting the game, you should know that the game uses OpenGL for hardware accelerated 2d & 3d graphics. This means that you must have fully OpenGL compatible graphics card in your PC. Your card also needs to be able to use 512x512 textures, and this rules out Voodoo 1, 2 and 3 (limited to 256x256 textures). As for the CPU and memory requirements, I'd recommend something along the lines of Pentium II (or an AMD equivalent) and 64MB. The game works on much slower systems as well, as the game skips frames if the system can't keep up with the 60 FPS rate; this ensures that the game runs at the right speed, you just don't get very smooth animation. This game features solid game play with beautiful OpenGL API driven isometric 3d graphics and nice music. It also includes a MOD player, and you can use your own MOD-type music in the game background. Just copy your XM/S3M/IT/MOD - files to the music subdirectory of I Have No Tomatoes and the game plays them. You can press F1 to skip a song when ingame. There's room for 128 MODs. Btw, if you don't have any MOD music, ModArchive (www.modarchive.com <URL:www.modarchive.com>) is a good place to download some. CONFIGURATION
You may also want to set some options, such as the screen resolution and color depth. By default, I Have No Tomatoes starts fullscreen in 800x600 resolution, 32bpp. To fine-tune the preferences to suit your PC better, open the file config.cfg in a text editor (Notepad will do). Under Unix this file is stored in ~/.tomatoes/. Most likely you'll be interested in these lines: o video_mode = 800 x 600 o video_mode_color_depth = 32 o video_mode_fullscreen = 1 o sound_enabled = 1 To set the resolution, change the video_mode - line (some common resolutions include 640 x 480, 800 x 600, 1024 x 768). Most common color depths are 16 and 32, and sometimes 24. video_mode_fullscreen controls whether the game starts in fullscreen or in a window. When running in windowed mode, you can use any resolution you want (the 4:3 aspect ratio modes are still preferred). If you don't have a sound card (or want to turn the sounds off), set sound_enabled to 0 (zero). Finally, if you want to know how many frames your system draws per second (FPS), set show_fps to 1. FPS should be over 60 for smooth anima- tion. The default keys can be changed from the Options menu in game, so no need change them here. When you're satisfied with the config.cfg settings, by all means, proceed to start the game :) AUTHOR
You can contact the author by email at <lsoft@mbnet.fi>. Notice that since 12th of July, 2004 I've been in the army, so don't expect imme- diate responses. Be patient :) This man page was compiled by Helge Kreutzmann <debian@helgefjell.de> for the GNU/Linux project but it may be used by everybody else as well. SEE ALSO
Tomates homepage: http://tomatoes.sourceforge.net <URL:http://tomatoes.sourceforge.net> tomatoes 23 May 2012 TOMATOES(6)

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burgerspace(6)															    burgerspace(6)

NAME
burgerspace - A hamburger-smashing video game SYNOPSIS
burgerspace DESCRIPTION
BurgerSpace is a game where you are a chef and you must walk over hamburger ingredients (buns, meat, lettuce, tomatoes, cheese) to make them fall from floor to floor, until they end up in the plates at the bottom of the screen. Use the arrow keys to move the chef. However, you must do this while avoiding terrible enemies, such as eggs, sausages and pickles. You will die if they touch you, but you can spray pepper on them with the Control key to paralyze them temporarily. Use those pepper shots sparingly because you only have a limited number of them. Pick up the treat that appears from time to time to obtain a new pepper shot. A two-player game is possible using the (experimental) networked version of BurgerSpace. See the burgerspace-server(6) manual page or the BurgerSpace Home Page for details. Use the Escape key to quit the program. To pause the game (which is only possible in stand-alone mode), use the P key to pause the game and to resume it afterwards. GENERAL OPTIONS
--help display a help page and exit --version display version information and exit --no-sound Disable the sound effects, which are enabled by default. --full-screen Attempt to use the full screen mode. The default is to display the game in an ordinary window. --z-for-pepper Use the Z key instead of the Control key to shoot pepper. STAND-ALONE OPTIONS --initial-level=N start game at level N. Default is 1. N must be at least 1. --ms-per-frame=N N milliseconds per animation frame. Default is 55. Minimum is 1. Maximum is 1000. 50 means 20 frames per second. NETWORK CLIENT OPTIONS
--server=HOSTNAME Start as a client that connects to a BurgerSpace server running on the given host or IP address. Examples: --server=localhost, --server=192.168.1.2 If this option is not given, the program starts as a stand-alone game that does not try to connect to any server. --port=PORT UDP port number on which the BurgerSpace server is running. This option is only useful with --server. The default is 49152. LICENSE
This program is free software; you may redistribute it under the terms of the GNU General Public License version 2 or any later version. This program has absolutely no warranty. AUTHORS
Pierre Sarrazin (code) Luce St-Amand (most images) FILES
This program uses the flatzebra library, by the same author. This library is itself based on the SDL graphics library (see http://www.lib- sdl.org). See the BurgerSpace Home Page: http://sarrazip.com/dev/burgerspace.html May 16th, 2010 burgerspace(6)
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