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pods::SDL::Cursor(3pm)					User Contributed Perl Documentation				    pods::SDL::Cursor(3pm)

NAME
SDL::Cursor - Mouse cursor structure CATEGORY
Core, Mouse, Structure SYNOPSIS
my $cursor = SDL::Cursor->new( @data, @mask, $width, $height, $hotspot_left, $hotspot_top ); SDL::Mouse::set_cursor($cursor); DESCRIPTION
The "SDL::Cursor" module handles mouse cursors, and allows the developer to use custom-made cursors. Note that cursors can only be in black and white. METHODS
new my $cursor = SDL::Cursor->new( @data, @mask, $width, $height, $hotspot_left, $hotspot_top ); Create a cursor using the specified data and mask (in MSB format). The cursor is created in black and white according to the following: Data / Mask Resulting pixel on screen 0 / 1 White 1 / 1 Black 0 / 0 Transparent 1 / 0 Inverted color if possible, black if not. If you want to have color cursor, then this function is not for you. Instead, you should hide the cursor with "SDL::Mouse::show_cursor(SDL_DISABLE)". Then in your main loop, when you draw graphics, draw a "SDL::Surface" at the location of the mouse cursor. Example: use SDL; use SDL::Video; use SDL::Mouse; use SDL::Cursor; SDL::init(SDL_INIT_VIDEO); SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE); my @data = ( 0b00000000, 0b00111100, 0b01111110, 0b01111110, 0b01111110, 0b01111110, 0b00111100, 0b00000000 ); my @mask = ( 0b00111100, 0b01111110, 0b11100111, 0b11000011, 0b11000011, 0b11100111, 0b01111110, 0b00111100 ); my $cursor = SDL::Cursor->new(@data, @mask, 8, 8, 0, 0); sleep(1); SDL::Mouse::set_cursor($cursor); sleep(5); The width of cursors work in groups of 8. If the width is above 8, twice the amount of elements in @data and @mask are required. If the width is above 16, three times are required, and so on. For example, if you wanted a 9 pixel crosshair you might do the following: my @data = ( 0b00001000,0b00000000, 0b00001000,0b00000000, 0b00001000,0b00000000, 0b00001000,0b00000000, 0b11111111,0b10000000, 0b00001000,0b00000000, 0b00001000,0b00000000, 0b00001000,0b00000000, 0b00001000,0b00000000, ); my @mask = @data; my $cursor = SDL::Cursor->new(@data, @mask, 9, 9, 4, 4); The hotspot is offset by 4 pixels because a crosshair clicks from the center instead of the top left. AUTHORS
See "AUTHORS" in SDL. SEE ALSO
perl SDL::Mouse perl v5.14.2 2012-05-28 pods::SDL::Cursor(3pm)

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pods::SDL::SMPEG(3pm)					User Contributed Perl Documentation				     pods::SDL::SMPEG(3pm)

NAME
SDL::SMPEG - a SDL perl extension CATEGORY
TODO SYNOPSIS
$video = SDL::SMPEG->new( -name => 'pr0n.mpg' ); DESCRIPTION
"SDL::SMPEG" adds support for MPEG video to your SDL Perl application. SMPEGs are objects bound to surfaces, whose playback is controlled through the object's interface. METHODS o "SDL::SMPEG::error()" returns any error messages associated with playback o "SDL::SMPEG::audio(bool)" enables or disables audio playback, (on by default) o "SDL::SMPEG::video(bool)" enables or disable video playback, (on by default) o "SDL::SMPEG::loop(bool)" enables or disable playback looping (off by default) o "SDL::SMPEG::volume(int)" set the volume as per the mixer volume o "SDL::SMPEG:display(surface)" binds the clip to a display surface o "SDL::SMPEG::scale([x,y]|[surface]|int)" scales the clip by either x,y factors, scales to the image dimensions, or a single scalar. o "SDL::SMPEG::play()" plays the video clip, call "SDL::SMPEG::display()" before playing o "SDL::SMPEG::pause()" pauses video playback o "SDL::SMPEG::stop()" stops video playback o "SDL::SMPEG::rewind()" resets the clip to the beginning o "SDL::SMPEG::seek(offset)" seeks to a particular byte offset o "SDL::SMPEG::skip(time)" skips to a particular time o "SDL::SMPEG::region(rect)" takes a SDL::Rect and defines the display area o "SDL::SMPEG::frame(int)" renders a specific frame to the screen o "SDL::SMPEG::info()" returns a new "SDL::MPEG" object reflecting the current status o "SDL::SMPEG::status()" returns either SMPEG_PLAYING or SMPEG_STOPPED or SMPEG_ERROR AUTHOR
David J. Goehrig SEE ALSO
perl(1) SDL::Surface(3) SDL::MPEG(3) perl v5.14.2 2012-05-28 pods::SDL::SMPEG(3pm)
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