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math::random::isaac::pp(3pm) [debian man page]

Math::Random::ISAAC::PP(3pm)				User Contributed Perl Documentation			      Math::Random::ISAAC::PP(3pm)

NAME
Math::Random::ISAAC::PP - Pure Perl port of the ISAAC PRNG algorithm VERSION
version 1.003 SYNOPSIS
This module implements the same interface as "Math::Random::ISAAC" and can be used as a drop-in replacement. However, it is recommended that you let the "Math::Random::ISAAC" module decide whether to use the PurePerl or XS version of this module, instead of choosing manually. Selecting the backend to use manually really only has two uses: o If you are trying to avoid the small overhead incurred with dispatching method calls to the appropriate backend modules. o If you are testing the module for performance and wish to explicitly decide which module you would like to use. Example code: # With Math::Random::ISAAC my $rng = Math::Random::ISAAC->new(time); my $rand = $rng->rand(); # With Math::Random::ISAAC::PP my $rng = Math::Random::ISAAC::PP->new(time); my $rand = $rng->rand(); DESCRIPTION
See Math::Random::ISAAC for the full description. METHODS
new Math::Random::ISAAC::PP->new( @seeds ) Implements the interface as specified in "Math::Random::ISAAC" rand $rng->rand() Implements the interface as specified in "Math::Random::ISAAC" irand $rng->irand() Implements the interface as specified in "Math::Random::ISAAC" SEE ALSO
Math::Random::ISAAC BUGS
Please report any bugs or feature requests on the bugtracker website http://rt.cpan.org/NoAuth/Bugs.html?Dist=Math-Random-ISAAC When submitting a bug or request, please include a test-file or a patch to an existing test-file that illustrates the bug or desired feature. AUTHOR
Jonathan Yu <jawnsy@cpan.org> COPYRIGHT AND LICENSE
Legally speaking, this package and its contents are: Copyright (c) 2011 by Jonathan Yu <jawnsy@cpan.org>. But this is really just a legal technicality that allows the author to offer this package under the public domain and also a variety of licensing options. For all intents and purposes, this is public domain software, which means you can do whatever you want with it. The software is provided "AS IS", without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the software or the use or other dealings in the software. perl v5.10.1 2011-02-13 Math::Random::ISAAC::PP(3pm)

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Math::Vector::Real::kdTree(3pm) 			User Contributed Perl Documentation			   Math::Vector::Real::kdTree(3pm)

NAME
Math::Vector::Real::kdTree - kd-Tree implementation on top of Math::Vector::Real SYNOPSIS
use Math::Vector::Real::kdTree; use Math::Vector::Real; use Math::Vector::Real::Random; my @v = map Math::Vector::Real->random_normal(4), 1..1000; my $tree = Math::Vector::Real::kdTree->new(@v); my $ix = $tree->find_nearest_neighbor(V(0, 0, 0, 0)); say "nearest neighbor is $ix, $v[$ix]"; DESCRIPTION
This module implements a kd-Tree data structure in Perl and some related algorithms. The following methods are provided: $t = Math::Vector::Real::kdTree->new(@points) Creates a new kdTree containing the gived points. $t->insert($p) Inserts the given point into the kdTree. $s = $t->size Returns the number of points inside the tree. $p = $t->at($ix) Returns the point at the given index inside the tree. $t->move($ix, $p) Moves the point at index $ix to the new given position readjusting the tree structure accordingly. ($ix, $d) = $t->find_nearest_neighbor($p, $max_d, $but_ix) Find the nearest neighbor for the given point $p and returns its index and the distance between the two points (in scalar context the index is returned). If $max_d is defined, the search is limited to the points within that distance If $but_ix is defined, the point with the given index is not considered. @ix = $t->find_nearest_neighbor_all_internal Returns the index of the nearest neighbor for every point inside the tree. It is equivalent to (though, internally, it uses a better algorithm): @ix = map { scalar $t->nearest_neighbor($t->at($_), undef, $_) } 0..($t->size - 1); @ix = $t->find_in_ball($z, $d, $but) $n = $t->find_in_ball($z, $d, $but) Finds the points inside the tree contained in the hypersphere with center $z and radius $d. In scalar context returns the number of points found. In list context returns the indexes of the points. If the extra argument $but is provided. The point with that index is ignored. @ix = $t->ordered_by_proximity Returns the indexes of the points in an ordered where is likely that the indexes of near vectors are also in near positions in the list. SEE ALSO
http://en.wikipedia.org/wiki/K-d_tree <http://en.wikipedia.org/wiki/K-d_tree> Math::Vector::Real COPYRIGHT AND LICENSE
Copyright (C) 2011, 2012 by Salvador FandiA~Xo <sfandino@yahoo.com> This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.12.3 or, at your option, any later version of Perl 5 you may have available. perl v5.14.2 2012-06-18 Math::Vector::Real::kdTree(3pm)
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