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banner(3i) [debian man page]

Banner(3I)						    InterViews Reference Manual 						Banner(3I)

NAME
Banner - one line title bar SYNOPSIS
#include <InterViews/banner.h> DESCRIPTION
A banner is an interactor that draws a one line title bar with optional left-justified, centered, and right-justified headings. The member variable highlight can be set to cause drawing to be performed with the foreground and background colors reversed. The natural size of a banner depends on the size of its headings. Banners are infinitely stretchable horizontally, but fixed size verti- cally. PUBLIC OPERATIONS
Banner(char* left, char* middle, char* right) The left string will be left-justified, the middle string centered, and right string right-justified in the banner. A header can be omitted by passing a nil string. void Update() The strings can be set through the left, middle, and right member variables. The Update operation should be called after one or more of the strings is changed. SEE ALSO
Interactor(3I) InterViews 15 June 1987 Banner(3I)

Check Out this Related Man Page

Perspective(3I) 					    InterViews Reference Manual 					   Perspective(3I)

NAME
Perspective - visible portion of an interactor SYNOPSIS
#include <InterViews/perspective.h> DESCRIPTION
A perspective object describes which part of an interactor's total display area is visible in the interactor's canvas. The main use of perspectives is for scrolling, panning, and zooming interactors. The member variables (x0, y0) define the origin of the interactor's dis- play area; width and height define the total height of the area. The member variables (curx, cury) define the lower-left corner of the interactor's canvas relative to the total area; curwidth and curheight define how much of the total area is displayed in the canvas. The member variables sx, sy, lx, and ly specify small and large increments in each dimension. These increments are used by a scroller to implement line and page scrolling. PUBLIC OPERATIONS
Perspective() Define a new perspective with all member variables initialized to zero. void Attach(Interactor*) Add to the list of interactors that are interested in updates to the perspective. These interactors reflect the perspective visual- ly; examples include scrollers and sliders. void Detach(Interactor*) Remove an interactor from the list of those interested in updates. This operation should be called from the interactor's destruc- tor. void Init(Coord x0, Coord y0, Coord width, Coord height) Initialize the perspective display area. void Update() Notify all the interactors interested in the perspective that it has changed. The perspective's interactor should call Update after modifying its perspective. SEE ALSO
Adjuster(3I), Interactor(3I), Panner(3I), Scroller(3I) InterViews 15 June 1987 Perspective(3I)
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