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gletwistextrusion(3gle) [debian man page]

gleTwistExtrusion(3GLE) 						GLE						   gleTwistExtrusion(3GLE)

NAME
gleTwistExtrusion - Extrude arbitrary 2D contour along arbitrary 3D path, specifying local rotations (twists). SYNTAX
void gleTwistExtrusion (int ncp, gleDouble contour[][2], gleDouble cont_normal[][2], gleDouble up[3], int npoints, gleDouble point_array[][3], float color_array[][3], gleDouble twist_array[]); ARGUMENTS
ncp number of contour points contour 2D contour cont_normal 2D contour normals up up vector for contour npoints numpoints in poly-line point_array polyline vertices color_array colors at polyline verts twist_array contour twists (in degrees) DESCRIPTION
Extrude arbitrary 2D contour along arbitrary 3D path, specifying local rotations (twists). As the contour is extruded, it will be twisted by the amount specified in the array "twist_array". The angles are measured in degrees, and the rotation is about the origin of the contour coordinate system. The argument "contour" specifies the 2D contour to be extruded, while the argument "point_array" specifies the path along which to extrude. The vector "up" defines the orientation of the contour y-axis in real 3D space. Note that neither the very first segment, nor the very last segment are drawn. The first and last segments serve only to define the angle of the join at the very ends of the polyline. Thus, to draw one segment, three must be specified. To draw two segments, four must be speci- fied, etc. The normal array may be NULL. If it is, normal vectors will NOT be automatically generated, and the object will look terrible when lit. The color array may be NULL. If NULL, the current color is used. If not NULL, the glColor3f() routine is used to set the color; therefore, specifying the glColorMaterial() subroutine before this primitive can be used to set diffuse, specular, ambient, etc. colors. SEE ALSO
gleExtrusion, gleSuperExtrusion AUTHOR
Linas Vepstas (linas@linas.org) GLE
3.0 gleTwistExtrusion(3GLE)

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GLUNEXTCONTOUR(3G)														GLUNEXTCONTOUR(3G)

NAME
gluNextContour - mark the beginning of another contour C SPECIFICATION
void gluNextContour( GLUtesselator* tess, GLenum type ) PARAMETERS
tess Specifies the tessellation object (created with gluNewTess). type Specifies the type of the contour being defined. Valid values are GLU_EXTERIOR, GLU_INTERIOR, GLU_UNKNOWN, GLU_CCW, and GLU_CW. DESCRIPTION
gluNextContour is used in describing polygons with multiple contours. After the first contour has been described through a series of gluTessVertex calls, a gluNextContour call indicates that the previous contour is complete and that the next contour is about to begin. Another series of gluTessVertex calls is then used to describe the new contour. This process can be repeated until all contours have been described. type defines what type of contour follows. The legal contour types are as follows: GLU_EXTERIOR An exterior contour defines an exterior boundary of the polygon. GLU_INTERIOR An interior contour defines an interior boundary of the polygon (such as a hole). GLU_UNKNOWN An unknown contour is analyzed by the library to determine if it is interior or exterior. GLU_CCW, GLU_CW The first GLU_CCW or GLU_CW contour defined is considered to be exterior. All other contours are considered to be exte- rior if they are oriented in the same direction (clockwise or counterclockwise) as the first contour, and interior if they are not. If one contour is of type GLU_CCW or GLU_CW, then all contours must be of the same type (if they are not, then all GLU_CCW and GLU_CW con- tours will be changed to GLU_UNKNOWN). Note that there is no real difference between the GLU_CCW and GLU_CW contour types. Before the first contour is described, gluNextContour can be called to define the type of the first contour. If gluNextContour is not called before the first contour, then the first contour is marked GLU_EXTERIOR. This command is obsolete and is provided for backward compatibility only. Calls to gluNextContour are mapped to gluTessEndContour followed by gluTessBeginContour. EXAMPLE
A quadrilateral with a triangular hole in it can be described as follows: gluBeginPolygon(tobj); gluTessVertex(tobj, v1, v1); gluTessVertex(tobj, v2, v2); gluTessVertex(tobj, v3, v3); gluTessVertex(tobj, v4, v4); gluNextContour(tobj, GLU_INTERIOR); gluTessVertex(tobj, v5, v5); gluTessVertex(tobj, v6, v6); gluTessVertex(tobj, v7, v7); gluEndPolygon(tobj); SEE ALSO
gluBeginPolygon, gluNewTess, gluTessCallback, gluTessVertex, gluTessBeginContour GLUNEXTCONTOUR(3G)
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