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glbindprogrampipeline(3g) [debian man page]

GLBINDPROGRAMPIPELIN(3G)					  [FIXME: manual]					  GLBINDPROGRAMPIPELIN(3G)

NAME
glBindProgramPipeline - bind a program pipeline to the current context C SPECIFICATION
void glBindProgramPipeline(GLuint pipeline); PARAMETERS
pipeline Specifies the name of the pipeline object to bind to the context. DESCRIPTION
glBindProgramPipeline binds a program pipeline object to the current context. pipeline must be a name previously returned from a call to glGenProgramPipelines(). If no program pipeline exists with name pipeline then a new pipeline object is created with that name and initialized to the default state vector. When a program pipeline object is bound using glBindProgramPipeline, any previous binding is broken and is replaced with a binding to the specified pipeline object. If pipeline is zero, the previous binding is broken and is not replaced, leaving no pipeline object bound. If no current program object has been established by glUseProgram(), the program objects used for each stage and for uniform updates are taken from the bound program pipeline object, if any. If there is a current program object established by glUseProgram(), the bound program pipeline object has no effect on rendering or uniform updates. When a bound program pipeline object is used for rendering, individual shader executables are taken from its program objects. ERRORS
GL_INVALID_OPERATION is generated if pipeline is not zero or a name previously returned from a call to glGenProgramPipelines() or if such a name has been deleted by a call to glDeleteProgramPipelines(). SEE ALSO
glCreateShader(), glCreateProgram(), glCompileShader(), glLinkProgram(), glGenProgramPipelines(), glDeleteProgramPipelines(), glIsProgramPipeline() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLBINDPROGRAMPIPELIN(3G)

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GLUSEPROGRAMSTAGES(3G)						  [FIXME: manual]					    GLUSEPROGRAMSTAGES(3G)

NAME
glUseProgramStages - bind stages of a program object to a program pipeline C SPECIFICATION
void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); PARAMETERS
pipeline Specifies the program pipeline object to which to bind stages from program. stages Specifies a set of program stages to bind to the program pipeline object. program Specifies the program object containing the shader executables to use in pipeline. DESCRIPTION
glUseProgramStages binds executables from a program object associated with a specified set of shader stages to the program pipeline object given by pipeline. pipeline specifies the program pipeline object to which to bind the executables. stages contains a logical combination of bits indicating the shader stages to use within program with the program pipeline object pipeline. stages must be a logical combination of GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, GL_GEOMETRY_SHADER_BIT, and GL_FRAGMENT_SHADER_BIT. Additionally, the special value GL_ALL_SHADER_BITS may be specified to indicate that all executables contained in program should be installed in pipeline. If program refers to a program object with a valid shader attached for an indicated shader stage, glUseProgramStages installs the executable code for that stage in the indicated program pipeline object pipeline. If program is zero, or refers to a program object with no valid shader executable for a given stage, it is as if the pipeline object has no programmable stage configured for the indicated shader stages. If stages contains bits other than those listed above, and is not equal to GL_ALL_SHADER_BITS, an error is generated. ERRORS
GL_INVALID_VALUE is generated if shaders contains set bits that are not recognized, and is not the reserved value GL_ALL_SHADER_BITS. GL_INVALID_OPERATION is generated if program refers to a program object that was not linked with its GL_PROGRAM_SEPARABLE status set. GL_INVALID_OPERATION is generated if program refers to a program object that has not been successfully linked. GL_INVALID_OPERATION is generated if pipeline is not a name previously returned from a call to glGenProgramPipelines() or if such a name has been deleted by a call to glDeleteProgramPipelines(). SEE ALSO
glGenProgramPipelines(), glDeleteProgramPipelines(), glIsProgramPipeline() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLUSEPROGRAMSTAGES(3G)
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