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gambit-liap(1) [debian man page]

GAMBIT-LIAP(1)							   User Commands						    GAMBIT-LIAP(1)

NAME
gambit-liap - Compute Nash equilibria by minimizing the Lyapunov function SYNOPSIS
gambit-liap [OPTIONS] DESCRIPTION
Compute Nash equilibria by minimizing the Lyapunov function Accepts game on standard input. With no options, attempts to compute one equilibrium starting at centroid. OPTIONS
-d DECIMALS print probabilities with DECIMALS digits -h print this help message -n COUNT number of starting points to generate -s FILE file containing starting points -q quiet mode (suppresses banner) -v verbose mode (shows intermediate output) (default is to only show equilibria) Gambit version 0.2010.09.01, Copyright (C) 1994-2010, The Gambit Project This is free software, distributed under the GNU GPL SEE ALSO
The full documentation for Compute is maintained as a Texinfo manual. If the info and Compute programs are properly installed at your site, the command info Compute should give you access to the complete manual. gambit-liap: 0.2010.09.01 January 2011 GAMBIT-LIAP(1)

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NASH(1) 							   lrslib 0.42b 							   NASH(1)

NAME
nash - find nash equilibria of two person noncooperative games SYNOPSIS
setupnash input game1.ine game2.ine setupnash2 input game1.ine game2.ine nash game1.ine game2.ine 2nash game1.ine game2.ine DESCRIPTION
All Nash equilibria (NE) for a two person noncooperative game are computed using two interleaved reverse search vertex enumeration steps. The input for the problem are two m by n matrices A,B of integers or rationals. The first player is the row player, the second is the column player. If row i and column j are played, player 1 receives Ai,j and player 2 receives Bi,j. If you have two or more cpus available run 2nash instead of nash as the order of the input games is immaterial. It runs in parallel with the games in each order. (If you use nash, the program usually runs faster if m is <= n , see below.) The easiest way to use the program nash or 2nash is to first run setupnash or ( setupnash2 see below ) on a file containing: m n matrix A matrix B eg. the file game is for a game with m=3 n=2: 3 2 0 6 2 5 3 3 1 0 0 2 4 3 % setupnash game game1 game2 produces two H-representations, game1 and game2, one for each player. To get the equilibria, run % nash game1 game2 or % 2nash game1 game2 Each row beginning 1 is a strategy for the row player yielding a NE with each row beginning 2 listed immediately above it.The payoff for player 2 is the last number on the line beginning 1, and vice versa. Eg: first two lines of output: player 1 uses row probabilities 2/3 2/3 0 resulting in a payoff of 2/3 to player 2.Player 2 uses column probabilities 1/3 2/3 yielding a payoff of 4 to player 1. If both matrices are nonnegative and have no zero columns, you may instead use setupnash2: % setupnash2 game game1 game2 Now the polyhedra produced are polytopes. The output of nash in this case is a list of unscaled probability vectors x and y. To normalize, divide each vector by v = 1^T x and u=1^T y.u and v are the payoffs to players 1 and 2 respectively. In this case, lower bounds on the payoff functions to either or both players may be included. To give a lower bound of r on the payoff for player 1 add the options to file game2 (yes that is correct!)To give a lower bound of r on the payoff for player 2 add the options to file game1 minimize 0 1 1 ... 1 (n entries to begiven) bound 1/r; ( note: reciprocal of r) If you do not wish to use the 2-cpu program 2nash, please read the following. If m is greater than n then nash usually runs faster by transposing the players. This is achieved by running: % nash game2 game1 If you wish to construct the game1 and game2 files by hand, see the lrslib user manual[1] SEE ALSO
For information on H-representation file formats, see the man page for lrslib or the lrslib user manual[2] NOTES
1. lrslib user manual http://cgm.cs.mcgill.ca/%7Eavis/C/lrslib/USERGUIDE.html#Nash%20Equilibria 2. lrslib user manual http://cgm.cs.mcgill.ca/%7Eavis/C/lrslib/USERGUIDE.html#File%20Formats July 2009 03/30/2011 NASH(1)
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