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glvertex3sv(3g) [centos man page]

GLVERTEX(3G)							   OpenGL Manual						      GLVERTEX(3G)

NAME
glVertex - specify a vertex C SPECIFICATION
void glVertex2s(GLshort x, GLshort y); void glVertex2i(GLint x, GLint y); void glVertex2f(GLfloat x, GLfloat y); void glVertex2d(GLdouble x, GLdouble y); void glVertex3s(GLshort x, GLshort y, GLshort z); void glVertex3i(GLint x, GLint y, GLint z); void glVertex3f(GLfloat x, GLfloat y, GLfloat z); void glVertex3d(GLdouble x, GLdouble y, GLdouble z); void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); void glVertex4i(GLint x, GLint y, GLint z, GLint w); void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); PARAMETERS
x, y, z, w Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. C SPECIFICATION
void glVertex2sv(const GLshort * v); void glVertex2iv(const GLint * v); void glVertex2fv(const GLfloat * v); void glVertex2dv(const GLdouble * v); void glVertex3sv(const GLshort * v); void glVertex3iv(const GLint * v); void glVertex3fv(const GLfloat * v); void glVertex3dv(const GLdouble * v); void glVertex4sv(const GLshort * v); void glVertex4iv(const GLint * v); void glVertex4fv(const GLfloat * v); void glVertex4dv(const GLdouble * v); PARAMETERS
v Specifies a pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-element array, x, y, and z; and of a four-element array, x, y, z, and w. DESCRIPTION
glVertex commands are used within glBegin()/glEnd() pairs to specify point, line, and polygon vertices. The current color, normal, texture coordinates, and fog coordinate are associated with the vertex when glVertex is called. When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1. NOTES
Invoking glVertex outside of a glBegin()/glEnd() pair results in undefined behavior. SEE ALSO
glBegin(), glCallList(), glColor(), glEdgeFlag(), glEvalCoord(), glFogCoord(), glIndex(), glMaterial(), glMultiTexCoord(), glNormal(), glRect(), glTexCoord(), glVertexPointer() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLVERTEX(3G)

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GLVERTEX(3G)							   OpenGL Manual						      GLVERTEX(3G)

NAME
glVertex - specify a vertex C SPECIFICATION
void glVertex2s(GLshort x, GLshort y); void glVertex2i(GLint x, GLint y); void glVertex2f(GLfloat x, GLfloat y); void glVertex2d(GLdouble x, GLdouble y); void glVertex3s(GLshort x, GLshort y, GLshort z); void glVertex3i(GLint x, GLint y, GLint z); void glVertex3f(GLfloat x, GLfloat y, GLfloat z); void glVertex3d(GLdouble x, GLdouble y, GLdouble z); void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); void glVertex4i(GLint x, GLint y, GLint z, GLint w); void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); PARAMETERS
x, y, z, w Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. C SPECIFICATION
void glVertex2sv(const GLshort * v); void glVertex2iv(const GLint * v); void glVertex2fv(const GLfloat * v); void glVertex2dv(const GLdouble * v); void glVertex3sv(const GLshort * v); void glVertex3iv(const GLint * v); void glVertex3fv(const GLfloat * v); void glVertex3dv(const GLdouble * v); void glVertex4sv(const GLshort * v); void glVertex4iv(const GLint * v); void glVertex4fv(const GLfloat * v); void glVertex4dv(const GLdouble * v); PARAMETERS
v Specifies a pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-element array, x, y, and z; and of a four-element array, x, y, z, and w. DESCRIPTION
glVertex commands are used within glBegin()/glEnd() pairs to specify point, line, and polygon vertices. The current color, normal, texture coordinates, and fog coordinate are associated with the vertex when glVertex is called. When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1. NOTES
Invoking glVertex outside of a glBegin()/glEnd() pair results in undefined behavior. SEE ALSO
glBegin(), glCallList(), glColor(), glEdgeFlag(), glEvalCoord(), glFogCoord(), glIndex(), glMaterial(), glMultiTexCoord(), glNormal(), glRect(), glTexCoord(), glVertexPointer() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLVERTEX(3G)
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