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gltexstorage1d(3g) [centos man page]

GLTEXSTORAGE1D(3G)						   OpenGL Manual						GLTEXSTORAGE1D(3G)

NAME
glTexStorage1D - simultaneously specify storage for all levels of a one-dimensional texture C SPECIFICATION
void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); PARAMETERS
target Specify the target of the operation. target must be either GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. levels Specify the number of texture levels. internalformat Specifies the sized internal format to be used to store texture image data. width Specifies the width of the texture, in texels. DESCRIPTION
glTexStorage1D specifies the storage requirements for all levels of a one-dimensional texture simultaneously. Once a texture is specified with this command, the format and dimensions of all levels become immutable unless it is a proxy texture. The contents of the image may still be modified, however, its storage requirements may not change. Such a texture is referred to as an immutable-format texture. Calling glTexStorage1D is equivalent, assuming no errors are generated, to executing the following pseudo-code: for (i = 0; i < levels; i++) { glTexImage1D(target, i, internalformat, width, 0, format, type, NULL); width = max(1, (width / 2)); } Since no texture data is actually provided, the values used in the pseudo-code for format and type are irrelevant and may be considered to be any values that are legal for the chosen internalformat enumerant. internalformat must be one of the sized internal formats given in Table 1 below, one of the sized depth-component formats GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, or GL_DEPTH_COMPONENT16, or one of the combined depth-stencil formats, GL_DEPTH32F_STENCIL8, or GL_DEPTH24_STENCIL8. Upon success, the value of GL_TEXTURE_IMMUTABLE_FORMAT becomes GL_TRUE. The value of GL_TEXTURE_IMMUTABLE_FORMAT may be discovered by calling glGetTexParameter() with pname set to GL_TEXTURE_IMMUTABLE_FORMAT. No further changes to the dimensions or format of the texture object may be made. Using any command that might alter the dimensions or format of the texture object (such as glTexImage1D() or another call to glTexStorage1D) will result in the generation of a GL_INVALID_OPERATION error, even if it would not, in fact, alter the dimensions or format of the object. <xi:include></xi:include> ERRORS
GL_INVALID_ENUM is generated if internalformat is not a valid sized internal format. GL_INVALID_ENUM is generated if target is not GL_TEXTURE_1D or GL_TEXTURE_2D. GL_INVALID_VALUE is generated if width or levels are less than 1. GL_INVALID_OPERATION is generated if levels is greater than log 2 width + 1. SEE ALSO
glTexImage1D(), glTexStorage2D(), glTexStorage3D(). COPYRIGHT
Copyright (C) 2011 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLTEXSTORAGE1D(3G)

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GLTEXSTORAGE3DMULTIS(3G)					   OpenGL Manual					  GLTEXSTORAGE3DMULTIS(3G)

NAME
glTexStorage3DMultisample - specify storage for a two-dimensional multisample array texture C SPECIFICATION
void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); PARAMETERS
target Specify the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE_ARRAY or GL_PROXY_TEXTURE_2D_MULTISAMPLE_MULTISAMPLE. samples Specify the number of samples in the texture. internalformat Specifies the sized internal format to be used to store texture image data. width Specifies the width of the texture, in texels. height Specifies the height of the texture, in texels. depth Specifies the depth of the texture, in layers. fixedsamplelocations Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. DESCRIPTION
glTexStorage3DMultisample specifies the storage requirements for a two-dimensional multisample array texture. Once a texture is specified with this command, its format and dimensions become immutable unless it is a proxy texture. The contents of the image may still be modified, however, its storage requirements may not change. Such a texture is referred to as an immutable-format texture. samples specifies the number of samples to be used for the texture and must be greater than zero and less than or equal to the value of GL_MAX_SAMPLES. internalformat must be a color-renderable, depth-renderable, or stencil-renderable format. width and height specify the width and height, respectively, of the texture and depth specifies the depth (or the number of layers) of the texture. If fixedsamplelocations is GL_TRUE, the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. <xi:include></xi:include> ERRORS
GL_INVALID_ENUM is generated if internalformat is not a valid color-renderable, depth-renderable or stencil-renderable format. GL_INVALID_ENUM is generated if target is not one of the accepted target enumerants. GL_INVALID_VALUE is generated if width or height are less than 1 or greater than the value of GL_MAX_TEXTURE_SIZE. GL_INVALID_VALUE is generated if depth is less than 1 or greater than the value of GL_MAX_ARRAY_TEXTURE_LAYERS. GL_INVALID_VALUE is generated if samples is greater than the value of GL_MAX_SAMPLES. GL_INVALID_OPERATION is generated if the value of GL_TEXTURE_IMMUTABLE_FORMAT for the texture bound to target is not GL_FALSE. ASSOCIATED GETS
glGetInteger() with arguments GL_MAX_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LEVELS, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_NUM_LAYERS, or GL_TEXTURE_IMMUTABLE_LEVELS. SEE ALSO
glTexImage3D(), glTexImage3DMultisample(), glTexStorage1D(), glTexStorage2DMultisample(), glTexStorage3D(). COPYRIGHT
Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLTEXSTORAGE3DMULTIS(3G)
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