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glgetuniformblockindex(3g) [centos man page]

GLGETUNIFORMBLOCKIND(3G)					   OpenGL Manual					  GLGETUNIFORMBLOCKIND(3G)

NAME
glGetUniformBlockIndex - retrieve the index of a named uniform block C SPECIFICATION
GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); PARAMETERS
program Specifies the name of a program containing the uniform block. uniformBlockName Specifies the address an array of characters to containing the name of the uniform block whose index to retrieve. DESCRIPTION
glGetUniformBlockIndex retrieves the index of a uniform block within program. program must be the name of a program object for which the command glLinkProgram() must have been called in the past, although it is not required that glLinkProgram() must have succeeded. The link could have failed because the number of active uniforms exceeded the limit. uniformBlockName must contain a nul-terminated string specifying the name of the uniform block. glGetUniformBlockIndex returns the uniform block index for the uniform block named uniformBlockName of program. If uniformBlockName does not identify an active uniform block of program, glGetUniformBlockIndex returns the special identifier, GL_INVALID_INDEX. Indices of the active uniform blocks of a program are assigned in consecutive order, beginning with zero. ERRORS
GL_INVALID_OPERATION is generated if program is not the name of a program object for which glLinkProgram() has been called in the past. NOTES
glGetUniformBlockIndex is available only if the GL version is 3.1 or greater. SEE ALSO
glGetActiveUniformBlockName(), glGetActiveUniformBlock(), glLinkProgram() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLGETUNIFORMBLOCKIND(3G)

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GLGETACTIVEUNIFORMBL(3G)					    OpenGL 3.3						  GLGETACTIVEUNIFORMBL(3G)

NAME
glGetActiveUniformBlock - query information about an active uniform block C SPECIFICATION
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint params); PARAMETERS
program Specifies the name of a program containing the uniform block. uniformBlockIndex Specifies the index of the uniform block within program. pname Specifies the name of the parameter to query. params Specifies the address of a variable to receive the result of the query. DESCRIPTION
glGetActiveUniformBlockiv retrieves information about an active uniform block within program. program must be the name of a program object for which the command glLinkProgram() must have been called in the past, although it is not required that glLinkProgram() must have succeeded. The link could have failed because the number of active uniforms exceeded the limit. uniformBlockIndex is an active uniform block index of program, and must be less than the value of GL_ACTIVE_UNIFORM_BLOCKS. Upon success, the uniform block parameter(s) specified by pname are returned in params. If an error occurs, nothing will be written to params. If pname is GL_UNIFORM_BLOCK_BINDING, then the index of the uniform buffer binding point last selected by the uniform block specified by uniformBlockIndex for program is returned. If no uniform block has been previously specified, zero is returned. If pname is GL_UNIFORM_BLOCK_DATA_SIZE, then the implementation-dependent minimum total buffer object size, in basic machine units, required to hold all active uniforms in the uniform block identified by uniformBlockIndex is returned. It is neither guaranteed nor expected that a given implementation will arrange uniform values as tightly packed in a buffer object. The exception to this is the std140 uniform block layout, which guarantees specific packing behavior and does not require the application to query for offsets and strides. In this case the minimum size may still be queried, even though it is determined in advance based only on the uniform block declaration. If pname is GL_UNIFORM_BLOCK_NAME_LENGTH, then the total length (including the nul terminator) of the name of the uniform block identified by uniformBlockIndex is returned. If pname is GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, then the number of active uniforms in the uniform block identified by uniformBlockIndex is returned. If pname is GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, then a list of the active uniform indices for the uniform block identified by uniformBlockIndex is returned. The number of elements that will be written to params is the value of GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS for uniformBlockIndex. If pname is GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, or GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, then a boolean value indicating whether the uniform block identified by uniformBlockIndex is referenced by the vertex, geometry, or fragment programming stages of program, respectively, is returned. ERRORS
GL_INVALID_VALUE is generated if uniformBlockIndex is greater than or equal to the value of GL_ACTIVE_UNIFORM_BLOCKS or is not the index of an active uniform block in program. GL_INVALID_ENUM is generated if pname is not one of the accepted tokens. GL_INVALID_OPERATION is generated if program is not the name of a program object for which glLinkProgram() has been called in the past. NOTES
glGetActiveUniformBlockiv is available only if the GL version is 3.1 or greater. SEE ALSO
glGetActiveUniformBlockName(), glGetUniformBlockIndex(), glLinkProgram() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLGETACTIVEUNIFORMBL(3G)
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