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glfrustum(3g) [centos man page]

GLFRUSTUM(3G)							   OpenGL Manual						     GLFRUSTUM(3G)

NAME
glFrustum - multiply the current matrix by a perspective matrix C SPECIFICATION
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal); PARAMETERS
left, right Specify the coordinates for the left and right vertical clipping planes. bottom, top Specify the coordinates for the bottom and top horizontal clipping planes. nearVal, farVal Specify the distances to the near and far depth clipping planes. Both distances must be positive. DESCRIPTION
glFrustum describes a perspective matrix that produces a perspective projection. The current matrix (see glMatrixMode()) is multiplied by this matrix and the result replaces the current matrix, as if glMultMatrix() were called with the following matrix as its argument: 2 nearVal right - left 0 A 0 0 2 nearVal top - bottom B 0 0 0 C D 0 0 -1 0 A = right + left right - left B = top + bottom top - bottom C = - farVal + nearVal farVal - nearVal D = - 2 farVal nearVal farVal - nearVal Typically, the matrix mode is GL_PROJECTION, and left bottom - nearVal and right top - nearVal specify the points on the near clipping plane that are mapped to the lower left and upper right corners of the window, assuming that the eye is located at (0, 0, 0). - farVal specifies the location of the far clipping plane. Both nearVal and farVal must be positive. Use glPushMatrix() and glPopMatrix() to save and restore the current matrix stack. NOTES
Depth buffer precision is affected by the values specified for nearVal and farVal. The greater the ratio of farVal to nearVal is, the less effective the depth buffer will be at distinguishing between surfaces that are near each other. If r = farVal nearVal roughly log 2 r bits of depth buffer precision are lost. Because r approaches infinity as nearVal approaches 0, nearVal must never be set to 0. ERRORS
GL_INVALID_VALUE is generated if nearVal or farVal is not positive, or if left = right, or bottom = top, or near = far. GL_INVALID_OPERATION is generated if glFrustum is executed between the execution of glBegin() and the corresponding execution of glEnd(). ASSOCIATED GETS
glGet() with argument GL_MATRIX_MODE glGet() with argument GL_MODELVIEW_MATRIX glGet() with argument GL_PROJECTION_MATRIX glGet() with argument GL_TEXTURE_MATRIX glGet() with argument GL_COLOR_MATRIX SEE ALSO
glOrtho(), glMatrixMode(), glMultMatrix(), glPushMatrix(), glViewport() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLFRUSTUM(3G)

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GLDEPTHRANGEINDEXED(3G) 					   OpenGL Manual					   GLDEPTHRANGEINDEXED(3G)

NAME
glDepthRangeIndexed - specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport C SPECIFICATION
void glDepthRangeIndexed(GLuint index, GLdouble nearVal, GLdouble farVal); PARAMETERS
index Specifies the index of the viewport whose depth range to update. nearVal Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. farVal Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. DESCRIPTION
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. Each viewport has an independent depth range specified as a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). glDepthRangeIndexed specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates for a specified viewport. Thus, the values accepted by glDepthRangeIndexed are both clamped to this range before they are accepted. The index parameter specifies the index of first viewport whose depth range to modify and must be less than the value of GL_MAX_VIEWPORTS. nearVal and farVal specify near and far values of the depth range for the specified viewport, respectively. The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized. NOTES
It is not necessary that the near plane distance be less than the far plane distance. Reverse mappings such as nearVal = 1, and farVal = 0 are acceptable. The type of the nearVal and farVal parameters was changed from GLclampd to GLdouble. This change is transparent to user code and is described in detail on the removedTypes() page. ERRORS
GL_INVALID_VALUE is generated if index is greater than or equal to the value of GL_MAX_VIEWPORTS. ASSOCIATED GETS
glGet() with argument GL_DEPTH_RANGE SEE ALSO
glDepthFunc(), glDepthRange(), glDepthRangeArray(), glPolygonOffset(), glViewportArray(), glViewport(), removedTypes() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLDEPTHRANGEINDEXED(3G)
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