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GLDELETETRANSFORMFEE(3G)					   OpenGL Manual					  GLDELETETRANSFORMFEE(3G)

NAME
glDeleteTransformFeedbacks - delete transform feedback objects C SPECIFICATION
void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); PARAMETERS
n Specifies the number of transform feedback objects to delete. ids Specifies an array of names of transform feedback objects to delete. DESCRIPTION
glDeleteTransformFeedbacks deletes the n transform feedback objects whose names are stored in the array ids. Unused names in ids are ignored, as is the name zero. After a transform feedback object is deleted, its name is again unused and it has no contents. If an active transform feedback object is deleted, its name immediately becomes unused, but the underlying object is not deleted until it is no longer active. ASSOCIATED GETS
glGet() with argument GL_TRANSFORM_FEEDBACK_BINDING SEE ALSO
glGenTransformFeedbacks(), glBindTransformFeedback(), glIsTransformFeedback(), glBeginTransformFeedback(), glPauseTransformFeedback(), glResumeTransformFeedback(), glEndTransformFeedback() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLDELETETRANSFORMFEE(3G)

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GLBEGINTRANSFORMFEED(3G)					   OpenGL Manual					  GLBEGINTRANSFORMFEED(3G)

NAME
glBeginTransformFeedback - start transform feedback operation C SPECIFICATION
void glBeginTransformFeedback(GLenum primitiveMode); PARAMETERS
primitiveMode Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback. C SPECIFICATION
void glEndTransformFeedback(void); DESCRIPTION
Transform feedback mode captures the values of varying variables written by the vertex shader (or, if active, the geometry shader). Transform feedback is said to be active after a call to glBeginTransformFeedback until a subsequent call to glEndTransformFeedback(). Transform feedback commands must be paired. If no geometry shader is present, while transform feedback is active the mode parameter to glDrawArrays() must match those specified in the following table: +-------------------------------------------+---------------------------------------------------+ | | | | Transform Feedback | Allowed Render Primitive | |primitiveMode | modes | | | | +-------------------------------------------+---------------------------------------------------+ |GL_POINTS | GL_POINTS | +-------------------------------------------+---------------------------------------------------+ |GL_LINES | GL_LINES, GL_LINE_LOOP, GL_LINE_STRIP, | | | GL_LINES_ADJACENCY, | | | GL_LINE_STRIP_ADJACENCY | +-------------------------------------------+---------------------------------------------------+ |GL_TRIANGLES | GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, | | | GL_TRIANGLES_ADJACENCY, | | | GL_TRIANGLE_STRIP_ADJACENCY | +-------------------------------------------+---------------------------------------------------+ If a geometry shader is present, the output primitive type from the geometry shader must match those provided in the following table: +-------------------------------------------+-------------------------------------------------+ | | | | Transform Feedback | Allowed Geometry Shader | |primitiveMode | Output Primitive Type | | | | +-------------------------------------------+-------------------------------------------------+ |GL_POINTS | points | +-------------------------------------------+-------------------------------------------------+ |GL_LINES | line_strip | +-------------------------------------------+-------------------------------------------------+ |GL_TRIANGLES | triangle_strip | +-------------------------------------------+-------------------------------------------------+ NOTES
Geometry shaders, and the GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY, GL_LINES_ADJACENCY and GL_LINE_STRIP_ADJACENCY primtive modes are available only if the GL version is 3.2 or greater. ERRORS
GL_INVALID_OPERATION is generated if glBeginTransformFeedback is executed while transform feedback is active. GL_INVALID_OPERATION is generated if glEndTransformFeedback is executed while transform feedback is not active. GL_INVALID_OPERATION is generated by glDrawArrays() if no geometry shader is present, transform feedback is active and mode is not one of the allowed modes. GL_INVALID_OPERATION is generated by glDrawArrays() if a geometry shader is present, transform feedback is active and the output primitive type of the geometry shader does not match the transform feedback primitiveMode. GL_INVALID_OPERATION is generated by glEndTransformFeedback if any binding point used in transform feedback mode does not have a buffer object bound. GL_INVALID_OPERATION is generated by glEndTransformFeedback if no binding points would be used, either because no program object is active of because the active program object has specified no varying variables to record. COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLBEGINTRANSFORMFEED(3G)
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